Animal Crossing: New Horizons Game review
Animal Crossing: New Horizons Review – Just Chill, Relax and Play
Animal Crossing: New Horizons will become part of your daily routine. Besides work, school, lunches and meetings with friends, you will catch butterflies and fish every day. And you're gonna enjoy it, because it's one of the best games of the year.
The review is based on the Switch version.
- magnificent graphics (sunsets are works of art);
- a huge variety of stuff to do;
- simply addictive!
- extensive crafting and customization system;
- convenient interior design;
- options for playing with friends;
- same, deliciously dry sense of humor;
- many gameplay improvements compared to previous installments.
- Could still use a few overhauls; Nintendo, it's 2020;
- a few things from the older games are missing – waiting for updates?
In a world where everyone wants something from you, Animal Crossing is like that backcountry trip you always consider. In a world where games solely rely on add-ons and DLCs after the story campaign ends, Animal Crossing offers hundreds of hours without spending an extra penny. In a world where the news of coronavirus is constantly assaulting on us from red stripes, Animal Crossing is also a necessary moment of respite and relaxation.
Yes. Since Death Standing, I haven't had so much fun with any game for such a long time. And even with Kojima's latest game, I didn't really feel inclined to add more than a dozen hours to the count after the end credits. And having already invested over 50 hours in New Horizons, I never want to stop. Over the years, Animal Crossing has always been a series that could captivate fans for hundreds of hours on end. Until recently, I did not understand this phenomenon – I knew about it, but I wasn't really interested. Preparing for the premiere of the newest installment, I bought the last game in the series, and suddenly, 25 hours of my time have vaporized – and I would've still played it, if the review copy of Animal Crossing: New Horizons hadn't arrived. I'm Adam, and here's my story of addiction.
Leave everything and go into the wild
Enter: game of March. Sorry, Doomguy, it's not you. Put the shotgun away, you'll hurt somebody. The biggest release of this month, and maybe the first half of the year, is a game colorful and charming – the complete opposite of the brutal and "metal af" Doom. Yes, yes, it's almost certain that the new installment of the popular life simulators that fans have been expecting for eight years, will probably decimate Eternal when it comes to sales and popularity.
If you have been living under a rock, I'll promptly explain. Animal Crossing is a series of simulators in which we create our own character and then get to a paradise island – the actual heroine of the game. Our goal is to tame this wild piece of land, expand and decorate it – and then fill the house with beautiful furniture, take part in various festivals, tournaments or social events. To achieve this, we collect money, catch fish, extract raw materials and bring in new animals to reside in our estate. And before we know it, we've spent a dozen hours in the game, and didn't even scratch the surface.
Is this the new Stardew Valley?
No, this is a different game. In Animal Crossing, for example, there is no fatigue mechanics known from Stardew Valley, which limited our daily capabilities. Instead, there's something completely different – a realistic circadian system. The day in AC lasts 24 hours – so when it gets dark outside, it's also evening in the game. In the game, we also don't focus on planting plants or flirting with people on the island.
If I were to name Animal Crossing's biggest advantage, I would not hesitate and point out to the incredibly riveting gameplay model. In this game, hours just pass like minutes, and you don't feel it at all. At the same time, this isn't a game that will steal your life away from you if you have a job or go to school – you can literally spend hundreds of hours with AC, but you don't necessarily have to play 8 hours a day. Of course, there's plenty to get done, but the series is famous for being oddly playable in the long run, and so your daily chores and obligations don't fall victim to it. Sounds a bit like a mobile game? Wrong, this is just Animal Crossing.
Easy, we'll do it tomorrow
In Animal Crossing, the time of day matters – for example, we can catch different fish in the morning and in the evening, and the store where we sell products closes its doors at 22.00. And this would not be remarkable if it were not for the fact that AC's day-night cycle perfectly matches reality. If it's dark outside, it's dark in the game – this simple solution changes a lot, and I wish games would use it more widely. This completely changes the way we play this game – you end up launching the game at different times of the day, when you can make more money, or get a chance to talk to specific characters.
Then we also get different seasons, corresponding to the real year. Animal Crossing makes sure that the crops, fruits, veggies and animals that you can find correspond to reality.
And that's not Animal Crossing has to offer. If you want to build a museum, for example, you have to meet certain requirements – if you do, you can order the building to be constructed, but it will always take an additional day. Animal Crossing is a game that can't be completed in a few days, even if we work 20 hours a day – because some things just have to wait. Just like in real life.
As a result, New Horizons offers a unique experience – rare, or even unheard of in other games. There's simply so much you can get done in a single day; sure, you can just "grind" money by catching butterflies, but there are simply thing's that you can't do on the given day or in the given season.
One of the most impressive things about New Horizons was that this whole system is flawless. On the one hand, it gives us plenty stuff to do, so you can play for hours on end and not get bored; on the other, if you're shorter on time, you can just focus on the main tasks and still maintain good development of the island.
I WANT TO PLAY EVERYDAY
Animal Crossing has a number of simple solutions that encourage playing daily. The amount of resources we can extract is limited, so there are good incentives to come back every day and complete some of the major tasks.
Splendid grind
Everything we do in Animal Crossing is trivially simple – all activities, from fishing to catching the butterflies can be completed even by kids. We just throw a fishing rod, wait for the fish to catch on, and then get it out – all this is achieved with a single button. Same goes for designing interiors, planting flowers, or crafting. In fact, it's a great multitasking game. I ended up just taking my Switch, sitting on the sofa, chatting with friends about Netflix, work, or the pandemic, and simultaneously catching new bugs in my net.
If you think that the game has massive amounts of grind, you're right. The thing is, though, that Animal Crossing has a lot of grind, but it's all really fun. I spent about thirty hours in the game, most of the time playing banal minigames. I caught and sold everything I could to earn money for a better house, new furniture, or cooler outfits for my character. There really is something enchanting about these simple games being so compelling for so long – the fuel for my efforts was thinking about the future. I enjoy completing tasks, and donating dinosaur bones or new insect specimens to the museum helped me to meet this need for bringing order to the world. Another important element was the quasi-achievement Nook Miles, that is rewards for... almost everything we do. So, if you're a completionist, who likes to collect things in games, New Horizons will be the paradise for you.
THIS GAME IS BEAUTIFUL
If you're aesthetically sensitive, you just can't get enough of Animal Crossing. While the graphical style may not strike a chord with everyone, you just have to appreciate the amount of detail included in every piece of the visuals. The animations of fish and insects are extremely detailed, creatures react to what we're doing near them, and sunsets are a festival of charming kitsch.
Do what you want
I'm trying to explain what the phenomenon of the gameplay model that Nintendo has designed for Animal Crossing, but I'm afraid words cannot describe it. This is one of those games that you just have to try for yourself to understand. I'm a walking example of this, because before I launched the previous installment (New Leaf on 3DS), I thought I knew what it was about, but I soon learned that I'd actually had no idea.
I'm very impressed with how smoothly all the elements of Animal Crossing work together – banal mini-games, a lot of grind and months-long goals make you treat the island a bit like... an island. You'll no longer be surprised that building a store takes 48 hours, and that having it open past 10 pm makes no sense, because you lose 20%. In fact, you begin to adapt to this natural way of life very quickly. It's no surprise that bakeries close in the evening, right?
Over time, you find yourself planning what to do and when to do it – for example, the most expensive butterflies come out in the evening. And since this is a game for the Switch, you can play anywhere, at any time. If your bae is catching up with their favorite Netflix series, you can just put your headphones on and play. like no other game, Animal Crossing: New Horizons fits perfectly into the hybridity of this console.
WHAT DOES IS IT LIKE TO LIVE WITH SOMEONE WHO PLAYS ANIMAL CROSSING?
I'm asking Adam about his opinion on the imminent collapse of capitalism and the apocalypse groceries rage. His response consists of a grunt, a monosyllable, and an absent look – he's busy. He's busy selling turnip. Virtual turnips. In bulk. I'm sorry, Adam, but this is no way to live.
Looking over his shoulder, I try to understand the phenomenon of Animal Crossing. At first, I couldn't help but use the opportunity to jeer at him: an adult man, lost for the outside world, planting trees, catching butterflies, and buying funny hats in a store ran by two hedgehogs, chasing after the mentioned turnip. But maybe that's the beauty of this game? Especially in the midst of a pandemic. Today, there's apparently nothing wrong with abandoning the uncertain reality for a little escapism in a pleasant and colorful video game world that offers relaxing routine.
But then who am I to judge? I'm the one binging on Disco Elysium – capitalism won't collapse itself, after all.
Martha, Adam’s girlfriend
The thing I love the most about Animal Crossing is the openness and accessibility. This is one of those games that lets us decide what to do next. Of course, as in any production, we are there are certain constraints and requirements, but whether we prefer to focus on designing magnificent homes or developing the entire island, is totally up to us. Fill the museum with new specimen or find all the cute animals. Plant flowers or collect achievements. We end up doing a bit of everything, but the sheer amount of content encourages focusing on particular actions. I, for example, still haven't had enough a chance to really put effort into my house – I'll do it once I have more furniture.
IS THERE A PLOT IN ANIMAL CROSSING?
Yes – and it even leads to a finale. Still, it's merely a pretext for gameplay. This is not a sandbox such as The Sims or Minecraft – there's only a single island, the inhabitants are the same, and the story is extremely simple, but apart from that, we're free to do whatever.
Zoo like no other
New Horizons is the fifth, full-fledged installment in series that has been around for almost 20 years. Nintendo has again applied its proven strategy, which has produced such good results in Super Mario Odyssey, Splatoon 2 or Mario Kart 8 – this is an intense evolution, but not yet a revolution. The developers have optimized a lot, but the gameplay basics haven't changed much – and that's good, because mending things that aren't broken isn't smart. As a result, the creators managed to improve many of the annoying nuisances from the older games, mostly in terms of accessibility, while preserving all the things that worked just fine.
A novelty, and a very successful one, is crafting. In New Horizons, we can collect raw materials (stone, clay, various types of wood, etc.), and from them create not only tools for work, but also various furniture or small buildings (although those, technically speaking, are also... furniture). Designing it in this way infused the game with so much depth, giving us so much additional work. First, we have to get blueprints, and that takes time. A bottled letter once a day if you're lucky, sometimes a drop from the presents floating on balloons, sometimes getting the recipes from kind neighbors. Then we need to get the necessary ingredients, and it's not easy because more complex items require... other items. I wanted to build a big robot, sort of like Gundam, but I can't – I don't have the components; I don't even know where can I get them.
In short, you will spend 50 hours in Animal Crossing, and will only discover a fraction of what the game has to offer. I've only met a couple of guests who show up on the island. I got some of the available schemes, but based on what Nintendo showed on the trailers, it's probably around 10% of the stuff. Compared to Disneyland-like islands show in the trailers, mine is an adventure park in Montana, and there's still so much waiting to be discovered in New Horizons. And this without a single micropayment. I don't know if Nintendo will add any DLCs over time, but I wouldn't have any complaints – there's still an awful lot of content here.
It is difficult to list all the novelties, and I still recommend checking it out yourself. It's great that you can set furniture outside, all around the island. The Nook Miles system, which I wrote about above, is fantastic, too.
Remember how tiny our hero's backpack was in the previous game? You would barely start fishing, and it would be filled to capacity. And the fruit that had to be combined in heaps (manually!) so that they would take up less space. You will be happy to see how many items we can carry with us in New Horizons. Someone who didn't experience it will have a hard time understanding this, but I just love the new backpack. Of course, nothing comes for free – we begin with smaller bags that we can expand gradually. The new installment is by far the most convenient Animal Crossing iteration ever, so we can focus on the gameplay rather than fighting obstacles. Too bad the devs didn't go all the way with modernizations…
Nintendo, it's 2020
The new Animal Crossing is phenomenal, but that doesn't mean everything's perfect. What this game lacks the most is modernization. Crafting, for example, requires having enough resources. But owning them doesn't matter – they have to be in the backpack. So, we end up switching between the storage in our house, inventory and crafting tabs, losing time and wondering why on Earth can't this game do it automatically. Unfortunately, there are more such inconvenient solutions in the interface. As I said: it is much better than in the previous release, but it's still not enough by 2020 standards.
Especially since the rooms in your house are separated with loading screens, making switching between them irksome. Once furnished, we simply leave the room and rarely revisit it.
The developers also presented randomly generated islands that we can fly to by plane. Basically, they serve as an additional reservoir of resources – we will get new fruit trees there, animals that we can invite to our village, as well as stone and timber. Unfortunately, if you visit 10 of these places, you will them all very alike – and, in fact, boring. There should be more unusual species of fish or insects to encourage travel, for example. The only incentive are the resources, but going to the island just to rob it of natural resources isn't really fun. I hope that at least some of these blemishes will be improved by the creators as part of the update – it's a pity that we're still not exactly sure what they will look like. Nintendo charms.
The verdict is simple
Exciting formula – how many times have you heard this slogan? However, it so happens that for Animal Crossing this is not marketing BS. I fished, planted flowers, arranged furniture, and talked to the locals – and all that was fun. What's even cooler, the content in New Horizons is very, very abundant. Even though I spent more than 50 hours in the game, I still haven't seen many mechanics, characters, and options. Mushrooms? Forget it, we have to wait until fall. Beetles sitting on the trees? I haven't seen any. Large robots or carousels? I only have a couple of recipes, and I still don't have enough ingredients to craft them.
There are also a few things I'd rather not spoil revealing – discovering the secrets and mechanics of AC is just part of the fun. If you own a Switch and you like this kind of cute grinding, there can be only one verdict: Animal Crossing is a must-play.
ABOUT THE AUTHOR
I like to farm in games – and I mean both tending the garden and grinding XP. In Animal Crossing, I get both, so it's no surprise I'm thrilled. Even though I've spent more than 50 hours in the game, I'm will go back to it – I want to see what will change on the island in the summer and fall, I'm curious to see what else I'll discover and who I'll meet. I also really want a museum with a full collection of the available specimen. In short, I have a lot to get done.
DISCLAIMER
We received a review copy of the game from ConQuest Entertainment – much appreciated!
Adam Zechenter | Gamepressure.com
Adam Zechenter
He started in GRYOnline.pl in 2014 as a specialist in mobile and free-to-play games. Then for many years he worked in editorials, and since 2018 he has been serving as the deputy editor-in-chief. Currently, he leads the video department and hosts the GRYOnline.pl podcast. Studied classical philology and history (where he became the head of the Scientific Circle); earlier he created a fan page about Tolkien. Loves action games, RPGs, shooters, and strategies. Loved Baldur's Gate 1 and 2, but today he most often plays on PS5 and prefers a controller over a mouse and keyboard. The most hours he spent (nearly 2000) in a game was in World of Tanks. A book and history enthusiast, sometimes plays squash, also tries not to eat meat.
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