Strategy Video Games93
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Hearts of Iron III: Semper Fi
Strategy 06 June 2010
The first expansion for Hearts of Iron III by Paradox Interactive. The add-on gives players more control over military and political aspects of their countries. Hearts of Iron III: Semper Fi allows us to set our own victory conditions that are hidden from our opponents. Diplomacy was expanded in terms of relations with allies, letting us convince them to attack a given target, share our technological inventions, or ask them for reinforcements.
World War II: General Commander - Operation: Watch on the Rhine
Strategy 08 July 2009
World War II: General Commander - Operation: Watch on the Rhine is a real-time strategy produced by Games GI, the authors of Tahoe World's RTS fantasy convention.
XIII Century: Blood of Europe
Strategy 17 October 2008
XIII Century: Russia is an addition to the real-time strategy of the XIII Century: Death or Glory. The program enables us to participate in eight new missions, including the historical conflict over the Pskovskaya Ruthenia.
Elements of War (2010)
Strategy 22 April 2010
Real-time strategy based on tower defense by Orange Cutain Games. In the game we play the role of a defender of the kingdom, whose task is to develop defensive structures to protect against sinister enemies. The game is based on the truncated Unreal Engine 3, which provides a good graphics.
Rails Across America
Strategy 19 September 2001
Rails Across America is an economic strategy addressed to railway enthusiasts, allowing the player to take on the role of railway company manager. His responsibilities include, among other things, design and construction of new connections, financing of research work and concern for the financial condition of the company. Developers from the Flying Lab Software studio have taken care of the complexity of social and economic dependency mechanisms in the game.
Aztec Empire (1999)
Strategy 15 April 1999
The Aztec Empire is a real-time strategy (RTS), whose plot presents an alternative vision of world history. The civilisation of the Aztecs has flourished to the other side of the Atlantic. The player has the opportunity to take part in a fictitious conflict between the title Aztec Empire, China and Russia. Developers from the New Media Generation studio have prepared an extensive single-player campaign and a network multiplayer mode for up to 7 participants.
Galactic Civilizations
Strategy 25 March 2003
A type 4X strategy whose action has been placed in space. Take on the role of the leader of the Earth race and ensure its survival and undisturbed development. Both the management of the galactic empire and the fight are played in turn-based system.
Nobunaga's Ambition: Iron Triangle
Strategy 06 March 2008
Nobunaga's Ambition: Iron Triangle is a turn-based strategy whose action was set in the reality of 16th century Japan. The player takes on the role of Nobunagi's Ode and takes over the leadership of one of the principalities. Its task is to create an economic and military power that will be able to unite the Country of the Cherry Blossom. Developers from Koei prepared 9 historical and fictional scenarios, available in three game modes.
Romance of the Three Kingdoms VII
Strategy 01 June 2002
Romance of the Three Kingdoms VII is the next installment of a popular series of strategy games, the first part of which appeared on home computers in 1985 (under the Japanese title Sangokushi). This is one of the most ambitious series of turn-based console strategies.
Culdcept
Strategy canceled
Culdcept is a strategy game, already the fifth in the series and the first to be released outside Japan (the previous four titles were released on PlayStation, Dreamcast and Sega Saturn consoles, only in the Cherry Blossoming Country). Culdcept is an intriguing mix of games, popularly known as cards, as well as the world-famous board hit - Monopoly.
Battalion Wars 2
Strategy 24 September 2007
A sequel to the humorous real-time strategy game that came out in 2005 for Nintendo GameCube. The story picks up after its predecessor and shows the subsequent events of the conflict between two fictional nations. When the commanders of the Anglo Isles find out that their enemies from the Solar Empire work on a new superweapon, they decide not to wait and strike first — and that's how the world plunges into chaos yet again.
Konung 3: A New Dynasty
Strategy 06 November 2009
Konung 3: A New Dynasty is the third installment of the real-time strategy cycle (RTS) with cRPG elements, whose development is the responsibility of the 1C Company's development team. The action of the game is set in a fantastic world, which is a mix of elements of Slavic, Byzantine and Scandinavian mythology. The player plays the role of a daredevil who wants to conquer the legendary Heroes' Sword and become the ruler of the Grand Duchy.
Micro Commandos
Strategy 28 June 2002
A funny real-time strategy from Monte Cristo, known for such productions as Economic War, Stardom: Your Quest for Fame or Airline Tycoon Evolution.
War and Peace
Strategy 11 October 2002
Real-time strategy taking place during the Napoleonic Wars, i.e. between 1796 and 1815. A player can lead one of the six military and economic powers of the time: France, England, Russia, Austria, Prussia and the Ottoman Empire and change the history of our civilization.
Worms 2
Strategy 18 January 1997
Worms 2 is the second part of the turn-based strategy cycle developed by Team 17 Software studio. The player directs the title actions of the robots armed with various weapons, and his task is to eliminate all enemy units. The creators envisaged several gameplay variants, including multiplayer mode for up to 6 people.
Future Wars
Strategy 22 March 2010
A war strategy set in the realities of comic science fiction. Battles are fought in turn-based system on a map divided into square fields. Future Wars offers a single player campaign and multiple multiplayer modes, including email gaming.
Industry Giant II: 1980 - 2020
Strategy 29 November 2002
The first official addition to the economic strategy, Industry Giant II. It gives players the opportunity to create an industrial empire in the present, i.e. between 1980 and 2020.
Grand Ages: Rome - Reign of Augustus
Strategy 22 January 2010
Grand Ages: Rome - Reign of Augustus is the first official addition to the Real Time Strategy (RTS) published in 2009 - Grand Ages: Rome. Developers from the Bulgarian Haemimont Games studio have prepared a new campaign, consisting of 12 missions, as well as a series of scenarios for single-player gameplay and maps for multiplayer games. There were also new buildings, patrons and decorations.
Sins of a Solar Empire: Diplomacy
Strategy 09 February 2010
The second DLC for the space RTS game developed by Ironclad Games and released at the beginning of 2008. As the title suggests, the expansion focuses on introducing new diplomacy-related elements into the game. Above all, the player gains access to a new screen containing data on relations between particular factions, which makes it easier to judge whether to maintain good relations with one party or not.
Heroes of Newerth
Strategy 12 May 2010
S2 Games is a game focused on network battles MOBA inspired by the modem Defense of the Ancients. Two teams stand in front of each other and the task of each team is to destroy the central building in the enemy base. The action takes place in the same world as the Savage series.
Company of Heroes Online
Strategy canceled
An online version of a great real-time strategy, prepared by creators of such series as Homeworld or Dawn of War. The production resembles the original, but has been enriched with a number of network options and microtransactions. While playing, we play as one of the two armies and fight on different battlefields. Unfortunately, the title did not gain much popularity and was suspended.
For The Glory
Strategy 10 November 2009
A strategy game developed by Crystal Empire Games, based on AGCEEP (Alternative Grand Campaign / Event Exchange Project) – a fan modification for Europa Universalis II. For the Glory offers the ability to take the reins of one of over 180 countries, and control it over the span of 400 years (from 1419 to 1820). During the gameplay, we assume control over every aspect of our country, including internal and foreign politics, economy, diplomacy, or military conflicts.
War of Enlightenment
Strategy 01 May 2005
War of Enlightenment is a completely free online historical strategy game written by the independent Finnish artist Timo Hannukkal.
Panzer General: Allied Assault
Strategy 21 October 2009
A card version of a strategy game known from PCs, the action of which took place during the Second World War. . The player has the opportunity to recreate battles such as the German offensive in the Ardennes, Operation Market-Garden or the Utah beach landing. The game is based on the appropriate use of more than 60 different cards, from which we form our own decks.