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Burnout 2: Point of Impact (PS2 cover
Game Box forBurnout 2: Point of Impact (PS2)

Burnout 2: Point of Impact

A sequel to an arcade racing game by Criterion Games, whose main selling point is the advanced damage model and the spectacular crashes resulting from it.

Racing

Burnout 2: Point of Impact Release Date

30Sep2002

PS2

08Apr2003

GCN

30Apr2003

XBOX

Totally devoid of even the remains of the plot's envelope, the game concentrates on pure action. Player should start the game with a tutorial mode, which in less than 5 minutes will familiarize him with all the mechanisms governing the game during the race. The heart of the position is the single race and championship modes. The victories in the latter are the way to unlock new cars, routes, as well as challenges in the form of a race with one particular opponent (and where the prize in turn is the opponent's car). There are also chases during which we sit behind the wheel of a police vehicle and we have to stop a particular individual before he reaches the finish line.

The famous Crash is an alternative from the game modes, where instead of racing - we have to cause the greatest possible crash, preferably with the participation of several dozen cars. The game assesses the degree of damage and grants us cash for them depending on him. And while the first pair of routes is a simple introduction, where it is enough to squeeze gas into the breath and knock down a pile of cars, the later becomes a real challenge and forces the player to plan the carambol well. In this mode we also have a wide range of repetition options available, with slowdowns and close-ups at the forefront, which allow you to quietly enjoy the baking of baked physics and collision effects. The last mode is a two-person race on a split screen. RenderWare Engine RenderWare graphics run in ultra-smooth 60 frames per second.

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Game mode: single / multiplayer  

User score: 8,2 / 10 based on 276 votes.

PEGI rating Burnout 2: Point of Impact

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty.
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