
Release Date: cancelled
The never-released second installment in Visceral Games' slasher series, based on Dante Alighieri's Divine Comedy. In Dante's Purgatorio, we were supposed to be sent to the titular purgatory. Our job would be to defend it from an invasion by the forces of hell.
Visceral Games released Dante's Inferno back in 2010. We received a slasher reminiscent of the first four installments of the God of War series and it was based on Dante Alighieri's Divine Comedy.
Subsequently, the creators of the game began initial work on a direct sequel, which was to be titled Dante's Purgatorio or Dante's Inferno 2: Purgatorio. In the second game we would find ourselves in the midst of a hellish invasion of purgatory, and by taking on the role of the knight Dante Alighieri, we would have to do everything possible to prevent the hell's forces from breaking into paradise. Ultimately, however, Electronic Arts (the publisher of the brand) gave the project a red light.
In Dante's Purgatorio the action was to be viewed from a third-person perspective (TPP).
The game was planned to be based on the mechanics developed for the first part of the series, so during the game we would traverse the titular purgatory divided into seven circles and engage in fierce battles with opponents. Enemies would be dispatched using a scythe, a cross, and the protagonist's spiritual abilities. The latter would require charging his faith meter and would be useful both in combat and during exploration.
The exploration itself was largely supposed to rely on climbing, as purgatory would be presented here in the form of a mountain, serving as a kind of antithesis to hell. Each section involving vertical traversal was intended to be a unique puzzle, forcing us to maneuver between rock ledges or fragile overhangs.
In addition to regular enemies representing both the heavens (at least until Dante was recognized as an ally of the angels) and hellish forces, powerful bosses were also meant to stand in our way. Among them were to be Lilith, the Vicar of Saint Peter, Beatrice (in the form of the Queen of Hell), and the archangels Gabriel and Uriel.
Furthermore, the game was supposed to include so-called Vision Caves, places where Dante would relive memories from his past. These would be shown in the form of flashbacks related to the mistakes he made, allowing us to confront personifications of his sins.
Dante’s Purgatorio was to feature not only a story mode but also a multiplayer mode where players would engage in battles representing either hell or heaven.
Platforms:
PC Windows
Developer: Visceral Games / EA Redwood Shores
Publisher: Electronic Arts Inc.
Age restrictions: 18+
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Dante's Inferno could have had a sequel that would have been to it what Assassin's Creed II was to the original AC. Unfortunately, Dante's Purgatorio never saw the light of day.
video games
Christian Pieniazek
November 29, 2025