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I, Robot

I, Robot

PCPlayStationXboxNintendo
Released

Release Date: April 17, 2025

Action, TPP, Science Fiction, Rail Shooter, Remaster/remake, Indie Games, Surrealism, Singleplayer

A remake of Atari's psychodelic action game from 1984, featuring visuals taken straight from an abstract dream. I, Robot was created by Jeff Minter and his Llamasoft studio. We play as the titular robot, completing levels, avoiding the all-seeing eye and eliminating waves of enemies.

9.1

Steam

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Ratings
[1:10] - Release Date Trailer Videos: 1
Screenshot Images: 8
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I, Robot is a remake of the action game of the same title, originally released by Atari in 1984. The game was developed by the independent studio Llamasoft, which has been in existence since 1981/ It was overseen by Jeff Minter - a former Atari employee and a true legend of the industry.

Gameplay

The gameplay in the new version of I, Robot does not deviate from the original. We assume the role of a robot with a bull's head and we watch the action from behind his back (TPP). During the game we have to outsmart the all-seeing eye.

The game consists of two types of levels. The first type of levels requires us to move along a path made of tiles and change their colors, as well as jump on them. The matter is complicated by the fact that we can only do the latter when no one is watching us. When we get caught in the act, we get eliminated. The second type of levels are shooting sections, in which we fly through a tunnel and eliminate hordes of enemies trying to stop us.

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Platforms:

PC Windows

PC Windows

PlayStation 4

PlayStation 4

Xbox One

Xbox One

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: Llamasoft

Publisher: Atari / Infogrames

Features

System Requirements

System Requirements for I, Robot Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i3-2120 3.3 GHz, 4 GB RAM, graphic card Intel HD 4600, 200 MB HDD, Windows 10 64-bit.

Ratings

Game Ratings for I, Robot Video Game.

91%

STEAM Score

All Reviews: Positive (32)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Visuals and Aesthetics: Many users appreciated the psychedelic visuals and colorful graphics that are characteristic of Jeff Minter's style. The option to switch to a starfield background was also noted as a positive feature.
  • New Gameplay Elements: The introduction of new enemies, arena levels, and gameplay mechanics added variety and fresh challenges, making the game feel dynamic and engaging.
  • Nostalgic Elements: Some players enjoyed the preservation of certain sounds from the original game, such as the "level landing" sound, and felt that the core gameplay loop remained intact.
  • Accessibility: Users found the game approachable, allowing for both casual play and more serious high score attempts, catering to a wide range of players.
  • Replayability: The game offers multiple goals for each level, enhancing its replay value and encouraging players to explore different strategies.

The main cons of the game

  • Deviation from the Original: Many reviews expressed disappointment that the game does not capture the essence of the original "I, Robot," noting that it felt more like a generic Minter game rather than a faithful remake.
  • Controls and Gameplay Speed: Users reported issues with unresponsive and "floaty" controls, and many felt the gameplay pace was slower compared to the original, leading to a less engaging experience.
  • Visual Overload: The psychedelic visuals, while appreciated by some, were criticized by others for being distracting and making it difficult to discern gameplay elements, especially in fast-paced sections.

The features or elements that are missing from the game according to users

    The features or elements that are missing from the game according to users

    • Original Game Mechanics: Key features like the "view up/down" mechanic and specific enemies (e.g., sharks, huge beach balls) from the original were missing.
    • Bonus Levels: The absence of the pyramid bonus levels and "Big Brother" levels was a significant disappointment for many players, as these added variety and excitement to the original gameplay.
    • Clearer Gameplay Indicators: Users suggested that the game could benefit from clearer indicators for gameplay elements, such as making the evil eye larger or providing a tutorial for new mechanics.
    • Control Customization: Some players expressed frustration with the lack of control remapping options, particularly on certain platforms like Steam Deck.

    Summary

    • Overall, while "I, Robot" received praise for its vibrant visuals and innovative gameplay elements, it faced criticism for not fully honoring the original game's spirit and for various gameplay and design shortcomings.

    Summary generated on: