developer: Atari / Infogrames
publisher: Atari / Infogrames
Game mode: single / multiplayer
Multiplayer mode: split screen, players: 1-4
The Micro Machines series with subsequent releases changes only in a small aspect and it is mainly the audio-visual aspects. The idea remains the same - choose the vehicle you want to control and get to the finish line first. The principle is also that, as the name of the game itself indicates, we will take control of tiny, toy-sized vehicles. So you can imagine what the routes may look like. This time, the authors offered us 16 of them, two for each environment. So we will race in places such as beach, city street, an old house, toy shop, futuristic scientific laboratory, garden, chemical plant or....cemetery. The authors were full of ideas and, as usual, they showed their imagination, filling the tracks with various obstacles and objects, which are still supposed to make the player realize that this is a race of mini-cars; this element of the series of games was never lacking. Interactive elements are important - they increase the pleasure of playing the game, including the mentioned obstacles - they require the player to get to know the route in a certain way and do not allow boredom in any way. And racing is fast, dynamic. The essence of fun in Micro Machines is multiplayer mode. This is an ideal game to have fun together in front of the console, especially if you are not familiar with this equipment. The rules of the game are very simple, control is not a problem, and the fun and excitement is huge - players fight on the track practically all the time and the situation can change like in a kaleidoscope. Let's add that we choose one of the 8 twisted characters for our vehicles. It's not that there are no more to discover - the player somehow doesn't pay attention to it, because what counts here is great fun, not bonuses, and this one is waiting for you in every race.