Polish studio T-Bull specializes in creating low and medium budget productions. This trend also includes the racing game described here, released under the title Need for Racing (or Speed Racing on Apple devices ). Regardless of the platform, the title is distributed in a free-to-play model with microtransactions.
In Need for Racing the player takes part in various races, sitting behind the wheel of a dozen or so cars divided into five classes - the game offers both modern machines and classics of motor sports. Due to the fact that the creators did not manage to obtain a licence to use real brands and models, it was necessary for them to develop their own vehicles. However, these projects are so similar to the originals that one can easily recognize, e.g. the iconic Ford GT, Porsche 911 or even Nissan Skyline R34. The driving model prepared by the developers is purely arcade, and the competitions in which we take part in an extensive career mode are divided into several types:
- Race - a classic race in which the player's task is to cross the finish line in the first place;
- Duel - one-on-one duel;
- Survival - after each lap, the last driver is eliminated;
- Endurance - the player's task is to drive the longest possible distance within a specific time;
- Overtake - we start in the last position and the aim is to overtake the other players;
- King of the Hill - collecting points in exchange for taking a specific position in the race;
- Domination - keep driving for as long as possible;
- Special section - an attempt to get the best possible result on a specific section of the track;
- Top Speed - the prerequisite for victory is to achieve the highest possible speed;
- Catch them all - an attempt to collect items scattered around the track in the shortest possible time.
Three-dimensional visuals of Need for Racing are mediocre in quality. Both individual cars and the environment are poorly detailed - the same applies to the sound layer.
age requirements: everyone