Game mode: single / multiplayer
Multiplayer mode: Internet / hotseat, players: 1-4
game language: English
game release date for PC:
Of Ships & Scoundrels is an unusual production from the borderline of action games and turn-based strategy, additionally enriched with RPG elements. The title, which allows the player to lead his own fleet, was developed by the independent German Korion studio.
Of Ships & Scoundrels takes place in a picturesque archipelago controlled by the sinister Lord Melville and his powerful fleet. The main characters in the game are Richard and Victoria, siblings of young sailors who come here after the death of their father, who is the leader of a gang of smugglers and decide to declare war on the self-proclaimed ruler and try to take his place. In order to do this, however, they must first conquer the ships with which they will face his fleet. Richard and Victoria are not Lord Melville's only concern; he is also followed by a Snake, the leader of a group of pirates who will not rest until he is killed.
In Of Ships & Scoundrels the action was shown from a bird's eye view. The archipelago we have at our disposal is generated procedurally, so that after each start of the game looks a little different. When sailing in the surrounding waters, we directly control our ship. At the same time, we must not only pay attention to the strength and direction of the wind, but also carefully observe the surroundings in search of enemies.
The clashes with the latter are in turn-based mode. Within each round we have a certain number of action points (similarly to the units of the opponent), which we "pay" for performing (in real time) specific actions. Certain actions "drain" their resources faster (e.g. swimming against the wind), and when we manage to defeat the enemy, his action points are credited to our account. In addition, an important aspect of the combat system is the "momentum", which introduces additional dynamics to turn-based clashes. Ships are not able to stop immediately, so if we run out of action points during manoeuvring, we will be able to finish a certain movement in the next one. This aspect of the game can be used for one's own benefit, for example, by making the enemy unit of the opponent take care of it after the next turn begins. Not only other ships stand in our way, but also creatures from marine stories, headed by a powerful kraken.
In addition to the fight against enemy forces, the economic layer plays an important role in the described production. On the archipelago we will find both already inhabited port towns (which we can take over), as well as places waiting for the construction of new ones. It is worth taking an interest in them mainly due to the fact that thanks to them we can gain the resources necessary to purchase new units and improve the existing ones. There is room in the game for different types of ships - from light and nimble to heavy cruisers sowing panic among enemies.
As you progress, each ship gains experience and after being promoted to the next level you can increase its stats (like vitality, firepower or speed) and unlock new skills. In addition, we can freely modify the arsenal on board a ship by buying different types of guns. The towns themselves can also be improved by building new structures; in this way we increase their "processing capacity" or their defensive capabilities. The last type of upgrades are those that are unlocked between missions; they affect not only our ships, but also, among other things, the game world, giving us an additional advantage over our adversaries.
The pillar of the game is a one-man story campaign; during the missions that make up the campaign, we follow both Victoria and Richard as well as the Snake as a side character. In addition, there is a multiplayer mode that allows up to four players to play together online or locally.
Of Ships & Scoundrels has colorful, eye-catching graphics. Above all, you may like realistic animated water, but the changing weather conditions and the daily cycle are also worth mentioning.