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Video Games Encyclopedia by Gamepressure.com

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Divinity: Original Sin II - Definitive Edition
Divinity: Original Sin II - Definitive Edition

RPG 14 September 2017

A direct sequel to Divinity: Original Sin and another installment in the popular RPG series launched in 2002 by the Belgian developer, Larian Studios. The story takes place once more in the fantasy land of Rivellon and presents events that occur between the first and second game in the franchise. This time around, we assume the role of a sorcerer, who uses the forbidden powers of the Source and is constantly pursued by the Order. We can determine the race and origin of our character, both of which influence the attitude of the encountered NPCs towards him or her to a large extent. The gameplay mechanics do not deviate significantly from the previous game in the series, although the developers did introduce a few novelties, such as a modified combat system, new element combinations as well as Source Powers. Contrary to its predecessor and other titles of the franchise, the production has a clearly darker atmosphere.

Darkest Dungeon
Darkest Dungeon

RPG 19 January 2016

A dark fantasy cRPG developed by debuting studio Red Hook. The story is set in a dark, medieval-like universe. While exploring ruins of an old castle and its dungeons, you face off against forces of darkness that overwhelmed the land because of the reckless actions of its previous sovereign. As you delve into the depths, you discover the dark history of a family who brought the evil upon the world. The gameplay focuses on dungeon crawling - dungeons filled with traps and crawling with monsters that need to be dealt with during turn-based combat sequences. An original idea is the sanity indicator of your heroes. Each team member has different personality and reacts differently to what is happening around him/her. Therefore, while playing you should keep an eye on their well being and fear levels, alleviating their stress by drinking alcohol or brawling, if needed.

Sid Meier's Civilization VI
Sid Meier's Civilization VI

Strategy 21 October 2016

The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.

Divinity: Original Sin
Divinity: Original Sin

RPG 30 June 2014

Divinity: Original Sin is a sequel to the cRPG series developed by Larian Studios. The game is set before the events presented in Divine Divinity (2002). The story focuses on the adventures of young Source Hunters, who have to delve into the arcanes of forbidden magic and prevent its effects. Gameplay is based on classic RPG mechanics. You lead a team of up to four heroes and together you complete quests, explore locations, and fight enemies. As they gain experience, the characters' stats will increase and they can master new skills. Apart from single player mode, Divinity: Original Sin offers a co-op mode with a second player via LAN or Internet.

Total War: Rome II
Total War: Rome II

Strategy 03 September 2013

A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.

Total War: Warhammer II
Total War: Warhammer II

Strategy 28 September 2017

Another installment in a popular series of strategy games created by Creative Assembly. Unlike the first part of the subseries, which was set in the Old World, this time the players travel to the west, where they wage a war across four continents: Ulthuan, Naggaroth, Southern Realms, and Lustria. Four races take part in the conflict, i.e. the High Elves, the Dark Elves, the Lizardmen, and the Skaven. Each of these factions fights for control over the Great Vortex, which they can heal or disperse using various rituals. Once more, gameplay in Total War: Warhammer II is based on two pillars. In a strategy map view you move your armies, manage economy and expand cities (all this in turns), while battles are waged in real time on 3D battlefields. Each race has its unique mechanics, units and heroes. Besides, owners of the first and second game can download a huge map that combines both game worlds. This way you can play a campaign of truly epic scale while controlling any of the factions available in Total War: Warhammer and its sequel.

Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus

Strategy today, 15 November 2018

Warhammer 40,000: Mechanicus is a tactical turn-based game, in which the players take the command of a group of Imperial warriors belonging to a technology worshiping order. Over the course of the game, the players are mainly occupied by battle. An important aspect of the game is augmenting our subordinates with mechanical parts in order to enhance their skills.

Might & Magic: Heroes VII
Might & Magic: Heroes VII

Strategy 29 September 2015

The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.

Heroes of Might & Magic III: HD Edition
Heroes of Might & Magic III: HD Edition

Strategy 29 January 2015

A remastered edition of one of the most well-received installments of the legendary Heroes of Might & Magic series, created for the 15th anniversary of the game's original release and the 20th anniversary of the franchise. It was commissioned by Ubisoft and developed by DotEmu, known e.g. from the remake of the cult platform game Another World. The contents of the HD edition are the same as the base game (no expansions included) and consist of 7 story campaigns (about 50 maps in total), a skirmish mode and a functional editor. Compared to the original, the key changes are the upgraded wide-screen-compatible HD visuals. The graphics are now sharper and more clear-cut, which is the result of reprogramming over 25,000 elements and models. The multiplayer mode has also been upgraded, both in the local “hotseat” mode and the online one. Also, for the first time ever, a version for mobile devices was created.

Sid Meier's Civilization V
Sid Meier's Civilization V

Strategy 21 September 2010

An extensive turn-based strategy game that came out as the fifth installment in the Civilization series, a popular franchise created by Sid Meier. Sid Meier's Civilization V was developed by Firaxis Games Studios supported by the publishing company Take Two Interactive. In accordance with the tradition of the series, player becomes the leader of a selected nation and leads it throughout a period of several thousand years. Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city-states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas. Some visible changes were made to the visuals, which are now powered by a brand new graphic engine.

Wasteland 2
Wasteland 2

RPG 19 September 2014

A post-apocalyptic cRPG game that serves as a sequel to a hit title from 1988. Wasteland 2 was developed by Brian Fargo’s (the creator of the original Wasteland) inXile Entertainment Studio with financial support from the community via Kickstarter crowdfunding. The story is set 15 years after the events of the first game. You play as a member of the Desert Rangers and traverse the titular Wasteland - what is left of the United States after a nuclear war. Gameplay is based on classic RPG elements, including turn-based combat, free character progression, and player's choices that shape the way the story unfolds. The game is powered by the popular Unity engine, making full use of its ability to generate isometric 3D graphics.

Heroes of Might and Magic III: The Shadow of Death
Heroes of Might and Magic III: The Shadow of Death

Strategy 22 March 2000

The second, and this time a standalone expansion to the renowned turn-based strategy Heroes of Might and Magic III from the New World Computing studio, which was released in the spring of 1999. The storyline of the expansion titled The Shadow of Death, revolves around the character of a necromancer named Sandro, who manipulates four heroes for the sake of his own goals; he means to use them to combine two mighty artifacts and gain control over the world. Only the cooperation of the aforementioned four heroes can stop this villain from achieving his evil goals. Apart from the full content of the original version of the game, the expansion brings seven new campaigns (with the option to choose the difficulty level) and 38 scenarios, with 8 new terrain types among other features. The production also features ten new teleporters and previously unavailable artifacts, with the brand new mechanic of combining them into one “super artifact”. The Shadow of Death also brings numerous adjustments and enhancements in the area of the mechanics.

The Bard's Tale IV: Barrows Deep
The Bard's Tale IV: Barrows Deep

RPG 18 September 2018

The fourth installment in the legendary RPG series launched back in the mid-80s. The title was developed by inXile entertainment thanks to the funds raised at Kickstarter, and its production was overseen by Brian Fargo, the creator of the initial entry of the franchise. The action takes place in the fantasy world known from previous installments of the series. The city of Skara Brae is its center. From there, the players set out to conquer numerous ruins and dungeons leading a party consisting of various races and classes, which influences the course of the plot as well as the attitude of the encountered NPCs. The available locations are grid-based in design, while combat takes place in an unusual, phase turn-based system that allows our party members to perform two actions simultaneously and thus achieve a synergy effect of various skill combinations. Bardic music also plays an important role during the fights. The ballads were recorded in Gaelic language.

Total War: Warhammer
Total War: Warhammer

Strategy 24 May 2016

Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.

Fallout 2
Fallout 2

RPG 31 October 1998

A post-apocalyptic RPG and a sequel to the 1997’s bestseller, Fallout. Fallout 2 was developed by Black Isle Studios, once again in cooperation with Interplay. The action is set in 2241, 80 years after the events of the first game. The player assumes the role of a chosen one, who is tasked by the village elders with finding the G.E.C.K, a device capable of restoring the world after the nuclear apocalypse. Many gameplay solutions from the original remain unchanged, including the S.P.E.C.I.A.L. character creation system and the tactical turn-based combat mechanics. The number of available skills and perks, as well as the player's weapon arsenal and additional equipment were increased. The game offers isometric 2D graphics, a feature characteristic of the RPGs of the late 90s.

Heroes of Might and Magic V
Heroes of Might and Magic V

Strategy 16 May 2006

The fifth installment of the popular fantasy turn-based strategy game series. To freshen up the franchise, the production of the game was entrusted to Nival Interactive, an experienced Russian developer, whose portfolio includes such games as Rages of Mages, Etherlords, Silent Storm, and Blitzkrieg. The game takes place in the land of Ashan and focuses on the war with hosts of demons, who, having killed the king, are ravaging the country. The fate of Ashan lies in the hands of heroes, who confront the forces of evil in order to defend their home factions. The new developer decided not to revolutionize the gameplay and instead focused on the strategic aspects and minor modifications of the game's mechanics; for example, the heroes no longer participate in battles, there are no separate town screens, time limits during combat have been added, and new diplomacy options are available. It is the first game in the series to feature a fully 3D environment.

Might & Magic: Heroes VI
Might & Magic: Heroes VI

Strategy 13 October 2011

The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.

Phantom Doctrine
Phantom Doctrine

Strategy 14 August 2018

Phantom Doctrine is an espionage strategy game developed by the Polish developer CreativeForge Games. The action of the game is set in the 1980 and depicts an alternative version of the Cold War. The player spearheads a secret intelligence agency with the objective to stop a global plot to take control of the entire world. One has to recruit new agents, train and equip them, and provide them with false identities. It is necessary to complete reconnaissance missions, trade information, interrogate prisoners, and manage the operational budget. The missions themselves play an essential role in the game - during a mission, the player has to lead a team comprising of over a dozen agents. Each mission is turn-based. In the game, the player can mount frontal attacks with heavy weaponry as well as assume a more covert approach to complete the objectives. The game has been designed to allow high replayability. The situation in the virtual world tends to change rapidly and many elements are randomly generated. The players get three characters at their disposal - each one with a unique story, which significantly affects the gameplay.

Total War Saga: Thrones of Britannia
Total War Saga: Thrones of Britannia

Strategy 03 May 2018

A spin-off to the Total War series, in which the developer studio Creative Assembly takes the players to the British Isles from the 9th century. Our task is to join a side in the war for domination over the Isles. When working on this game, the developers drew their inspirations from the previous Total War titles, thus, the game is a combination of a turn-based strategy and an RTS game.

Empire: Total War
Empire: Total War

Strategy 03 March 2009

The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.

XCOM 2
XCOM 2

Strategy 05 February 2016

A turn-based tactical strategy game set in a futuristic, science fiction universe and a sequel to XCOM: Enemy Unknown (2012). Both games were produced by the experienced developer, studio Firaxis Games, founded by Sid Meier, a legend of the video game industry. The story is set 20 years after the events of the last game. Despite their heroic efforts, human forces proved themselves helpless against the alien invaders, and the Blue Planet fell into their hands. However, the remnants of the XCOM organization are still active in the underground, and pick up guerilla tactics against the enemy in order to reclaim the planet. Gameplay mechanics reprises the solutions known from the previous game, featuring both the strategic layer – where you manage your mobile base and develop new technologies – and tactical, turn-based combat. The game features randomly generated maps, as well as improved combat and command system.

Medieval II: Total War
Medieval II: Total War

Strategy 10 November 2006

The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.

Total War: Attila
Total War: Attila

Strategy 17 February 2015

Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.

Fallout
Fallout

RPG 30 September 1997

A classic cRPG developed by Black Isle Studios. The action of Fallout is set in a post-apocalyptic world of the future. In 2077, the struggle for oil deposits between the United States and China led to an outbreak of a war, which eventually ended with both sides using their nuclear arsenal. However, before the missiles came down some groups of American citizens had managed to find refuge in commercial shelters, called the Vaults. 84 years later, a malfunction occurs in Vault 13. The player-controlled protagonist is sent to the surface with the mission to find a new water chip, necessary to secure the Vault's water supply. The gameplay mechanics are inspired by the GURPS, with extensive character progression options and tactical turn-based combat. The visual style of Fallout clearly references science fiction culture from the 50s.

Battle Brothers
Battle Brothers

Strategy 24 March 2017

A combination of a turn-based strategy and an RPG, developed by Overhype Studios. Battle Brothers takes the player to a medieval-like low-fantasy world, where they become a leader of a mercenary band. The player can have up to 12 fighters under their command, and each of them has a portrait, name and a backstory, apart from a set of features that affect their stats and capabilities on the battlefield. The game does not make use of character classes, thus the player can assign weapons bought or taken from the enemies without any restrictions. The basic weaponry includes a set of medieval tools, such as swords, spears, axes, bows or crossbows. Different kinds of weapons offer interesting special attacks - for instance, axes can break shields; maces on the other hand, can stun the enemy so they lose their next turn. On their path, both when completing assignments and exploring the world, the player encounters various enemies, fighting ordinary bandits, hostile mercenaries, forest creatures, tribes of orcs and goblins, as well as the undead and terrifying ghosts. If the player manages to survive for long enough, they are faced with one of the ending crises. Those include an invasion of orcs and goblins, a plague of the undead, and a war between the local noble families.

Rome: Total War
Rome: Total War

Strategy 22 September 2004

The third installment in the acclaimed Total War strategy game series developed by Creative Assembly. This time, the player is taken to the period during which the Roman Empire is in its prime. The player participates in historical events, such as the Spartacus slave uprising, the Punic Wars, or Julius Caesar's conquest of Gaul. The creators faithfully recreated such historical elements as different military units, machines and technologies the ancient nations depended on. As usual, the gameplay is divided into two phases. The player makes large-scope decisions in the turn-based mode featuring the world map - for example, concerning technological development, diplomacy, development of cities or army management. The battles, on the other hand, are played in real time and the player commands particular formations or individual units. Rome: Total War includes the features introduced by the previous installments, such as sieges of cities, reconnaissance or reserves. Apart from the single-player campaign, the game offers multiplayer for up to 8 competitors.