Surviving Mars (PC)
Strategy 15 March 2018
A science fiction economic strategy game developed by Haemimont Games and published by Paradox Interactive. The title is a city builder in which the player must design the first human settlement on Mars. Being a manager of a space colony requires the player to take care of many matters - the survival and well being of the colony inhabitants depend on it. The colonists won’t survive for long without access to oxygen and water, and the advanced technology of the colony requires a steady supply of energy. What makes things even harder is the fact that the systems constructed by the player can be broken by environmental conditions: the water tanks can freeze and the solar panels can be deactivated by a sandstorm. Additionally, the agency that sponsored the whole mission has specific requirements – if the player had chosen a profit-driven corporation as a sponsor, then he must remember to create a mine for valuable resources and a system that will transport these resources to Earth. Each inhabitant of the colony is a unique character with specific traits and parameters impacted by his living conditions. A happy colonist can decide to have children while a constantly stressed worker will grow psychical traumas. The title is a sandbox which is partially unpredictable due to the mysteries – events and scenarios inspired by classic science fiction tropes.
John Wick Hex (PC)
Strategy 08 October 2019
John Wick Hex is a turn-based strategy based on a film license, which plays battles from a silver screen in a tactical form. Players have access to a rich arsenal of attacks and manoeuvres, allowing them to freely choreograph each clash.
Teamfight Tactics (PC)
Teamfight Tactics is an alternative mode in the League of Legends MOBA, which basically functions as a separate production, created on the wave of popularity of Dota Auto Chess. The production was developed and released by Riot Games.
Warcraft III: Reforged (PC)
Strategy December 2019
A remastered version of Warcraft III from 2002, which is one of the most popular RTS games in history. The game includes not only the basic version of the original title but also its legendary expansion: The Frozen Throne. The remaster offers refreshed graphics, re-recorded character dialogs and a number of game fixes.
Strategy 24 April 2018
An adventure/strategy game with survival elements by Polish studio 11bit Studios. Frostpunk is set in a fictional icy-cold world, whose climate deeply affected the development of its society. To survive, people rely mostly on steam engines. However, it is not enough, and the society is falling apart, which means it needs to change. The gameplay focuses on the survival aspect, which, unlike in other such productions, means more than gathering and managing resources. Strategic elements are also of great importance, and you also need to make difficult and morally ambiguous decisions. The game features distinct visuals, in which the cold colors of nature are contrasted with the warmer hues, which symbolize the remains of civilization.
Hearts of Iron IV (PC)
Strategy 06 June 2016
The fourth major installment in a series of larg-scale strategy games, which originated in 2002 as a spin-off to the popular Europa Universalis series. Both franchises are consistently developed by Paradox Interactive. The game lets you take the lead of a country from the World War II period and beyond, specifically the years 1936-1948. Your responsibilities involve taking care of international relations and building alliances, but also developing the army, choosing the right strategy, and conducting the military operations. As it was in the previous editions of the series, the game combines faithfully recreated historical events (including authentic leaders, as well as military forces and technologies used by particular countries, along with the possibility of putting the history on a different course. As compared with the previous games, micromanagement was slightly reduced, and the focus shifted to larg-scale strategy. Other additions include the day and night cycle and changing seasons, as well as an option of grouping provinces into regions to facilitate management.
Anno 1800 (PC)
Strategy 16 April 2019
Another installment in the popular economic strategy game series published by Ubisoft and developed since 2011 by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series, set across various centuries of human history, in Anno 1800, the player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, the player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows the player to establish various relations, enter alliances, and wage wars with the neighboring states.
Close Combat: The Bloody First (PC)
Strategy 03 October 2019
A new entry in a popular series of real time tactical games developed by Atomic Games and taken over by Matrix Games/Slitherine. The players assume control over United States’ 1st Infantry Division, also known as “The Big Red One” during its WWII tour of duty, including Northern Africa, Sicily, and D-Day landings. The game takes place in real time, with the player receiving control over numerous types of units such as infantry, artillery, armored units, or engineering battalions. Our units can amass experience and be refitted with new types of weaponry, which makes them more viable and useful on the battlefield. The developers have not introduced any major changes to the mechanics, keeping the classic top-down view and gameplay seen in other installments of the series. Nevertheless, the players are left with more freedom as to the choice of the location and method of approaching the enemy, while our actions are influenced by weather conditions, type of terrain, or well-being and morale of our units. Aside from the single-player campaign, the game introduces an extensive multiplayer component, with head-to-head and cooperation modes. It should be mentioned that Close Combat: The Bloody First is the first installment of the series that uses a 3D graphical engine, which also offers more detailed models and animations of the individual units.
Planet Zoo (PC)
Strategy 05 November 2019
An economic strategy in which we take on the role of a zoological park manager. Production is distinguished by realistic animals with their own characteristics and needs described in detail. Frontier Developments is responsible for creating and issuing this title.
Strategy 17 October 2018
A strategy game set in a science-fiction world in which we supervise an extraterrestrial colony. It has been developed by debuting independent studio Ludeon, established by a former employee of Irrational Games, who previously worked on the Bioshock series. The story of RimWorld takes place in a future in which humanity colonized many alien star systems, but they are located so far from each other that their inhabitants cannot count on anyone, but themselves. We take command over a small group of survivors of a colony space ship, with our task being to maintain the development and provide safety to our base. Aside from building structures and gathering food and resources we must assign each colonist with a task adequate to his or her skills. RimWorld features a unique complex tactical combat system and three independent AI systems that – depending on the situation – will generate random story arcs, making sure to maintain a proper level of drama throughout the gameplay.
Crossroads Inn (PC)
Strategy Wednesday, 23 October 2019
The work of the Polish studio Kraken Unleashed Games, combining elements of simulation, RPG and economic strategy. The main character of Crossroads Inn is Martyn - the owner of the title inn, whose task is to transform it into a shrine known in the whole land of Delcrys.
Radio Commander (PC)
Strategy 10 October 2019
Radio Commander is a real-time strategy, which takes place in the realities of the Vietnamese conflict, where we play the role of the commander responsible for the fate of the soldiers under charge.
Total War: Rome II (PC)
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Europa Universalis IV (PC)
Strategy 13 August 2013
The fourth installment in a highly popular strategic game franchise - Europa Universalis. The title was developed by Paradox Development Studio. In accordance with the tradition of the series, Europa Universalis IV lets you command and develop a chosen nation over the course of several centuries. This time the historical framework spans from 11 November 1444 to 2 January 1821. The gameplay is based on classic solutions of the 4X genre (explore, expand, exploit, and exterminate). The player has to manage his provinces, develop new technologies, command armies, and conduct diplomacy. Apart from AI enemies the game offers online multiplayer for up to 32 people.
Total War: Three Kingdoms (PC)
Strategy 23 May 2019
The twelfth main entry in the Total War series of strategy games. For the first time in history, it takes the players to the ancient China, to the times when the country was split into three rival kingdoms. The title combines traits of classic RTS and turn-based strategy game.
Sid Meier's Civilization VI (PC)
Strategy 21 October 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes. The most important one is the city development. Metropolises can now span across more than one field and consist of four kinds of districts: industrial, scientific, trading, and military. The technology development system was also modified, so that every invention offers an additional mini-quest that provides a useful bonus. Significant changes were also introduced in diplomacy, and the combat mechanics now somewhat mitigate the restrictions introduced by the fifth installment of the series. The game traditionally features an extensive and fully configurable multiplayer mode.
Crusader Kings II (PC)
Strategy 14 February 2012
A sequel to the expansive strategy game Crusader Kings, which came to existence in 2004 as a medieval-themed spin-off to the popular Europa Universalis franchise that has been developed for over a decade by Paradox Studios. The game is set in the 11th century, and you play as a prominent Christian noble, who aims to secure a successful future for his house. Throughout the gameplay you have to oversee a a number of areas essential to the development of your kingdom: social and feudal issues, military, diplomacy, and religion. The most noticeable modification, as compared with the previous game, is the developed psychological aspect, giving more weight to social relations and individual motivations of your subjects. Other changes include the introduction of barons who manage provinces, royal spies, increased importance of women, and far-reaching relations with the Church.
Steel Division 2 (PC)
Strategy 20 June 2019
A continuation of Steel Division: Normandy 44 - war strategy published in 2017. As in the case of its predecessor, the game takes place during World War II, but this time the players are thrown on the infamous eastern front.
Might & Magic: Heroes VII (PC)
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
They Are Billions (PC)
Strategy 18 June 2019
They Are Billions is a steampunk real-time strategy where we have to defend a human colony from hordes of zombies. It was developed by Numantian Games, creators of Lords of Xulmia: A Story of Gods and Humans. Our primary objective is to manage and upgrade our base. We will have to gather resources, build and upgrade buildings, create a power grid, and so on. Hordes of zombies are a constant threat that we will face. The game's engine allows the presence of up to 20 thousand zombies at a time. We have to build defensive structures like watch towers and walls and recruit and trained mercenaries in order to keep our survivors safe. We can pause the game at any time to give orders. They Are Billions offers a single player campaign with all kinds of missions and a survival mode where we end up on a procedurally generated map and have to survive for 100 days.
SpellForce 3 (PC)
Strategy 07 December 2017
The third installment in a fantasy game series launched in 2003, which combines elements of RTS and RPG. The title was produced by Grimlore Games, a studio founded by the series’ publisher, which employs some of creators of the first two SpellForce games. Story-wise, SpellForce 3 is a prequel to the previous titles. It is set in times, when this fantasy world was still a vast, unified continent. This obviously affected the structure of locations, which are no longer solitary islands connected by portals. In terms of gameplay mechanics, the developers used the well-proven solutions making up a strategy game, in which you build a base, recruit army, and fight battles. At the same time, the strategic gameplay is enriched with the addition of such elements as heroes of different classes and skills, a character progression system, and story-driven missions with subquests – like in a classic RPG. The game features also multiplayer gameplay available through the Spellforce.net online platform.
Total War: Warhammer II (PC)
Strategy 28 September 2017
Another installment in a popular series of strategy games created by Creative Assembly. Unlike the first part of the subseries, which was set in the Old World, this time the players travel to the west, where they wage a war across four continents: Ulthuan, Naggaroth, Southern Realms, and Lustria. Four races take part in the conflict, i.e. the High Elves, the Dark Elves, the Lizardmen, and the Skaven. Each of these factions fights for control over the Great Vortex, which they can heal or disperse using various rituals. Once more, gameplay in Total War: Warhammer II is based on two pillars. In a strategy map view you move your armies, manage economy and expand cities (all this in turns), while battles are waged in real time on 3D battlefields. Each race has its unique mechanics, units and heroes. Besides, owners of the first and second game can download a huge map that combines both game worlds. This way you can play a campaign of truly epic scale while controlling any of the factions available in Total War: Warhammer and its sequel.
Total War: Warhammer (PC)
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Age of Empires III (PC)
Strategy 18 October 2005
The third major installment in a cult RTS franchise created and developed under the watchful eye of the Microsoft company. Contrary to the previous editions, which were set in ancient and medieval times, this one lets you witness centuries-long conquest of America, spanning from 16th to 19th century. Because of its wider time frame and a setting much closer to modern times, the game lets you command both medieval units, as well as more recent technical advancements. The developers brought back the well-proven mechanics, with an addition of some new elements. Core gameplay is an extensive story campaign depicting a blend of facts and fictional events. In multiplayer you can command one of eight playable nations, each one having its own, unique features. Additionally the game can boast impressive 3D graphics created using the Havok physics engine.
Command & Conquer: Generals - Zero Hour (PC)
Strategy 22 September 2003
An official expansion for the strategy game Command & Conquer: Generals developed by EA Los Angeles (previously known as EA Pacific). The expansion continues the story from the base game and features 3 new campaigns, each consisting of 5 missions for each side of the conflict. There are new varied tasks to complete, from naval combat to enemy base infiltration. The expansion introduces new buildings (e.g. the internet center), units (such as helicopters and battle motorcycles, and upgrades (Hellfire rockets and chemical suits). The graphics engine SaGE has been improved, which resulted in better weather effects and explosion animations. Apart from the single player mode and the multiplayer mode known from the base game, Zero Hour introduces the challenge mode, in which you fight against 9 armies controlled by 9 AI-controlled generals.
Command & Conquer: Red Alert (PC)
Strategy 09 November 1996
The continuation of the enthusiastically-received RTS title from the Westwood Studios company. In contrast to the purely fictional storyline of its predecessor, this time the developers have decided to provide the players with an alternative version of reality, in which Stalin decides to “liberate” the world from the hands of imperialists and subjugate it to Soviet authority. After we declare our allegiance we can either assault the West under the red banner or fight in the ranks of the Allies and try to withstand the Soviet onslaught. This decision will have huge impact on our gameplay experience, as both factions have completely unique types of units and armaments, which also results in slightly different playstyles and strategies. The arsenal of doomsday devices which we have at our disposal has also been made much more realistic in comparison to the production’s archetype; however, there is no shortage of various weapon prototypes, such as the Tesla coil which electrocutes nearby enemies. Each of the campaigns consists of fourteen diversified missions, while those looking for an even greater challenge can try their strength in the multiplayer mode.