Peaky Blinders: Mastermind (PC)
Logic August 2020
Peaky Blinders: Mastermind is a unique gangster puzzle-adventure game based on the popular Peaky Blinders TV series, produced by BBC television and Netflix. The game was created by FuturLab and Curve Digital.
The Almost Gone (PC)
Logic 25 June 2020
The Almost Gone is an adventure puzzle game that hides a dark mystery, in which the protagonist is entangled. We are facing a journey into the past in order to answer the questions that bother us, what happened and what we are doing here.
An original indie spy game inspired by the Turing test, the controversial test that verifies a machine's ability to exhibit intelligent, human-like behavior. Spy Party concentrates on the psychological aspect of being a spy and subtlety of human character, personality, and social behavior. In this multiplayer game one of the players becomes a sniper, and the other one assumes the role of the spy. The sniper’s objective is to identify the spy in a crowd in order to eliminate him with a single bullet. While taking control of the spy you have to complete the mission – or missions – specified before the match in such a way so as not to reveal yourself. To be a successful agent you will have to act like a regular NPC and learn the way a machine thinks and behaves, as each symptom of human behavior can give away your true identity making you an easy target.
Tin Hearts (PC)
A funny puzzle game in which our task is to lead toy soldiers to a safe place. Tin Hearts was developed with virtual reality technology in mind. Rogue Sun studio is responsible for creating the game.
Shady Part of Me (PC)
Shady Part of Me is a platform puzzle game based on the skillful use of light and shadow to solve environmental puzzles in a mysterious hospital. Douze Dixiemes is responsible for the creation of the title.
A first-person perspective logic game developed by Theory Interactive (a studio founded by former employees of Futuremark). The game contains a so-called “solo cooperation mode”. Reset takes place in a future world in which advanced technologies provide humanity with unusual possibilities. The protagonist can bend time and space and create copies of himself from the future. He uses this ability to solve various challenging and satisfying riddles in which not only intellect matters, but agility as well – some actions must be well coordinated. A high level of freedom in selection of future tasks is only an addition to the expansive, linear story told with fancy methods – including impressive cutscenes. The visuals of the game are one of its great advantages – despite the low budget, the game looks very impressively.
Body of Evidence (PC)
Logic August 2020
An unusual arcade game by Polish studio Empyrean. You play as a murderer, who has to cover his tracks. In practice, that means getting rid of the body, wiping the blood, and distracting the guest knocking on the door.
Developed by CubeHeart, SCALE is a logic title. The action is presented through the eyes of the heroine, while gameplay consists of solving puzzles and fighting. Both puzzles and enemies are beaten with the use of a device that can enlarge and shrink elements of the environment.
AdVenture Communist (PC)
Another game that belongs to the clicker genre. It was developed by Hyper Hippo Games. The player starts the game as a farmer owning a small patch of land, where he grows potatoes. By working effectively the player gains resources that can be used for buying more terrain, hiring employees (recruited among the “comrades”) and for expanding the business with mining, weapon production and drug production. The money is needed for buying various upgrades developed by scientists – they increase production options and enable the player to add something to the construction of a communist paradise. AdVenture Communist, similarly to the previously game of this developer, AdVenture Capitalist, features simple, cartoonish graphics.
Logic November 2020
An adventure and logic game created by the debuting Olsztyn-based studio Pixel Delusion. We play the role of a Soviet drone pilot and create a space fleet of different objects that will set out to conquer the space.
A first-person puzzle game that tells the love story. Maquette is distinguished by its specific world, referring to the style of painter M.C. Escher, in which each object is both miniature and huge.
WordTrap Dungeon (PC)
WordTrap Dungeon is a production developed by the Polish Crunching Coalas team, combining RPG exploration of full monsters with a combat system based on solutions from verbal logic games like Scrabble.
Dragon Quest Rivals (PC)
A card game developed by Square-Enix, set in a fantasy world of the Dragon Quest series. We participate in turn-based one-on-one fights, during which we use our own card decks with pictures of characters and enemies known from other entries in this series (such as Huser from Dragon Quest X or Camus and Martin from Dragon Quest XI) – each of the characters has their unique abilities and using them is the key to success. Our goal is to reduce our enemy's health bar to zero, which allows us to win a fight. Getting new cards increases our battle potential. The graphics in Dragon Quest Rivals are pleasant, made in manga style with vivid colors.
This is a puzzle game where perspective plays an important role. During the game, the player solves puzzles, which are placed in a cube, where each wall is a separate space.
Relicta is a science fiction first-person puzzle game, in which we solve puzzles by manipulating the forces of magnetism and gravity. The game also offers an intriguing storyline. Mighty Polygon is responsible for its creation.
Where Cards Fall (PC)
Logic November 2020
Where Cards Fall is an original logical game created by two independent developers, The Game Band and Snowman. The game features simple, cartoonish visuals that work really well with the polished animations and catchy, atmospheric soundtrack. Combined with the subject chosen by the developers, all of that creates an intriguing game. Where Cards Fall focuses on the process of growing up and on the effects of one's youth on the adult life. In the game, we build a house of cards and shape the reality around us. Structures we build bring back memories that progress the plot and ease the character movement. That's how we solve riddles and help our heroes to get to new places.