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PC Strategy Video Games85

Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more

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strategy games
Commander: Conquest of the Americas
Commander: Conquest of the Americas

Strategy 30 July 2010

The economic and commercial strategy, in which we stand for the race for colonization of the New World. The player's task is to take care of the production of goods, exchange of goods and development of the army. In the game we can lead land and sea battles, and at the same time gain the sympathy of advisors.

Alien Hallway
Alien Hallway

Strategy 14 December 2010

A cosmic real-time strategy in which we are struggling with hordes of monstrous aliens. The production takes place in the title corridor and bets on quite simple gameplay. The player's task is to get to the opponent's command center and destroy his base. During the game we choose the right units and shoot at the aliens by hand.

Field of Glory: Immortal Fire
Field of Glory: Immortal Fire

Strategy 15 June 2010

The third addition to the war historical strategy of the Field of Glory. Scenarios focus mainly on the conflicts of ancient Greece, and new nations and individuals are made available to us. Mechanics and rules of the game have also been improved. The production is aimed at fans of complex titles.

Field of Glory: Rise of Rome
Field of Glory: Rise of Rome

Strategy 15 March 2010

The first addition to the war strategy of the Field of Glory. Scenarios focus on the uprising, transition and fall of the Roman Empire. The system generating the army is a novelty. New nations, armies and units are at our disposal. There were also introduced previously unavailable types of land.

Rise of Immortals: Battle for Graxia
Rise of Immortals: Battle for Graxia

Strategy 12 September 2011

Rise of Immortals: Battle for Graxia is Petroglyph's real-time web strategy (RTS) with RPG and arcade elements. The action of the game was set in the fantastic world of Graxia. Players take control of one of the title immortals and form up to five teams that compete in MOBA (Multiplayer Online Battle Arena) matches.

King's Bounty Online
King's Bounty Online

Strategy canceled

MMO game based on the popular King's Bounty series. The action takes place in the fairy tale world of fantasy, and the fun consists mainly in fighting battles using a tactically developed turn-based combat system. The whole system uses a free model with voluntary micropayments.

Close Combat: Last Stand Arnhem
Close Combat: Last Stand Arnhem

Strategy 07 July 2010

A realistic war game from the popular series. We move there until World War II and become the commander of the unit. Production focuses on the operation Market Garden, during which the Allies cross the Rhine River. The title contains all the characteristics of the series: tactical battle in real time and an attempt to faithfully represent the situation on the battlefield.

Cities XL 2011
Cities XL 2011

Strategy 14 October 2010

The next installment of the strategic series about building and managing cities. This time the creators resigned from online mode in order to fully focus on solo gameplay. The game allows you to build your own metropolis from scratch anywhere in the world or take one of the ready-made scenarios. While playing, we have to develop the agglomeration dynamically and take care of the residents' satisfaction.

Children of the Nile: Alexandria
Children of the Nile: Alexandria

Strategy 28 August 2008

Alexandria is an extension of Immortal Cities: Children of the Nile's economic strategy, which takes us to ancient Egypt and focuses on urban development. This add-on requires a basic version and is available in several network distribution systems (Steam, Impulse). It is the responsibility of Tilted Mill Entertainment, a company largely made up of people specializing in this genre and its themes.

Project Aftermath
Project Aftermath

Strategy 03 October 2008

Project Aftermath is a real-time strategy by an independent British developer Games Faction. This title was appreciated by the industry, e.g. at PAX 2008 in Seatle.

Bloodline Champions
Bloodline Champions

Strategy 13 January 2011

A production designed exclusively for online gameplay, in which the opposing tribes of the fantasy world are facing each other. The game consists of multiplayer clashes in large arenas. Victory in battles depends more on the player's skills than on his character's statistics.

Sword of the Stars: A Murder of Crows
Sword of the Stars: A Murder of Crows

Strategy 09 October 2008

Sword of the Stars: A Murder of Crows is the second, alongside Born of Blood, extension of the space strategy created in the 4X convention (Xplore, Xpand, Xploit, Xterminate). The preparation of the game was done by the same development studio as in the case of the predecessors - Kerberos Productions.

Distant Worlds: Return of the Shakturi
Distant Worlds: Return of the Shakturi

Strategy 16 December 2010

The first addition to Distant World, a strategy embedded in the reality of sci-fi. In the vast world of the game we deal with exploration, expansion and elimination of enemies. The colonies have been improved, as well as the technological tree. The game also refreshed the interface, in which several new features were introduced.

Patrician IV: Rise of a Dynasty
Patrician IV: Rise of a Dynasty

Strategy 31 March 2011

The first official addition to Patrician IV's trading strategy: Conquest by Trade. Rise of a Dynasty introduces a number of new elements to the game, including the ability to play in cooperation mode for 4 players.

Kharkov: Disaster on the Donets
Kharkov: Disaster on the Donets

Strategy 17 July 2008

Turn-based strategy set in the realities of the Second World War. It focuses on the presentation of the events that took place in May 1942 at the Eastern Front near the town of Kharkiv.

Achron
Achron

Strategy 29 August 2011

Achron is an unusual real-time strategy in science fiction climates. Thanks to the use of chronoenergy, the player can control their units in the past, present and future.

Ironclads: High Sea
Ironclads: High Sea

Strategy 21 September 2009

A realistic turn-based strategy telling the story of naval battles of the steam fleet. In the role of navy commander we have to defeat enemies and rule the sea.

Making History II: The War of the World
Making History II: The War of the World

Strategy 25 May 2010

The second part of the complex strategy, whose action was set in the realities of the Second World War. The game was played again in a turn-based way, although this time it is presented on a three-dimensional map.

Hearts of Iron III: Semper Fi - Dies Irae Götterdämmerung
Hearts of Iron III: Semper Fi - Dies Irae Götterdämmerung

Strategy 10 May 2011

A DLC for the third installment of the complicated World War II strategy game series by Paradox Interactive. Hearts of Iron III: Semper Fi - Dies Irae Götterdämmerung requires the vanilla game as well as the Semper Fi expansion in order to work. The said add-on expands the Nazi Germany with new military, economic, and political aspects.

King's Bounty: Legions
King's Bounty: Legions

Strategy 10 December 2013

Network turn-based strategy embedded in the popular fantasy universe, known from the King's Bounty series. The game is about exploring the world, performing quests, leading turn-based battles and developing the hero and the army under his command. Despite the fact that the game is possible to play alone, special emphasis has been put on multiplayer competition, the essence of which are PvP duels between players.

Strategic Command: WWII Global Conflict
Strategic Command: WWII Global Conflict

Strategy 04 March 2010

Strategic Command: WWII Global Conflict is the fourth part of the popular series of turn-based strategies in the realities of World War II. This time, developers from Fury Software studio decided to enlarge the scale of operations all over the world. Players can command the troops of one of the six main nations and supervise the manoeuvres of more than 60 smaller countries.

Warhammer 40,000: Dawn of War II - Chaos Rising
Warhammer 40,000: Dawn of War II - Chaos Rising

Strategy 11 March 2010

A standalone expansion pack for the second installment of the RTS that takes place in the Warhammer 40,000 universe. The game was developed by Relic Entertainment. As the title suggests, Dawn of War II: Chaos Rising concentrates on the faction of the Chaos space marines. The game takes place on the ice-covered planet Aurelia. Thousand years ago the planet was “eaten” by the Warp storm and now it returned bearing the legions of Chaos.

Operation Barbarossa: The Struggle for Russia
Operation Barbarossa: The Struggle for Russia

Strategy 09 September 2009

Expanded turn-based strategy, which tells the story of the eponymous operation taking place at the Eastern Front. Around 150 different units are available to players.

Empires of Steel
Empires of Steel

Strategy 25 November 2009

Turn-based strategy game on political and war topics by Atomicboy Software. In the game we play the role of the leader of a given country, and our task is to fight for dominance in the world. We fight battles and manage the country's resources, and we can also form alliances and improve current technologies. The game offers extended multiplayer mode.