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Astor: Blade of the Monolith

Astor: Blade of the Monolith

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Monolith: Requiem of the Ancients

Released

Release Date: May 30, 2024

RPG, TPP, Fantasy, Adventure Elements, Indie Games, Action RPG, Singleplayer

A third-person RPG starring a young boy named Astor. Monolith: Requiem of the Ancients tasks us with traversing a fantasy world, eliminating hordes of enemies and finding a way to save the realm from dark forces.

6.9

OpenCritic

7.1

Steam

6.8

Users

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Ratings
[1:41] Astor Blade of the Monolith - Launch Trailer Videos: 3
Screenshot Images: 53
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Monolith: Requiem of the Ancients is a fast-paced action RPG. It was developed by a Colombian indie team C2 Game Studios and published by Versus Evil.

Plot

Monolith: Requiem of the Ancients is set in Gliese - a fantasy world threatened by dark forces. The game's protagonist is Astor; he embarks on a dangerous journey to uncover the secrets of the world's past, solve the mystery of how its ancient inhabitants vanished and find a way to save the land.

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Platforms:

PC Windows

PC Windows

PlayStation 4

PlayStation 4

Xbox One

Xbox One

Nintendo Switch

Nintendo Switch

PlayStation 5

PlayStation 5

Xbox Series X/S

Xbox Series X/S

Developer: C2 Game Studios

Publisher: tinyBuild Games

Age restrictions: 12+

Features

System Requirements

System Requirements for Astor: Blade of the Monolith Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-2500K 3.3 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 950 or better, 15 GB HDD, Windows 10.

Recommended System Requirements:
Intel Core i5-8400 3.0 GHz, 16 GB RAM, graphic card 6 GB GeForce GTX 1060 or better, 15 GB HDD, Windows 10.

Ratings

Game Ratings for Astor: Blade of the Monolith Video Game.

6.9

OpenCritic Rating

Game is Recomended by 37% of Critics. There are 28 Critic Reviews.

OpenCritic

Softpedia: 7 / 10 by Cosmin Vasile

Astor: Blade of the Monolith is a project that clearly has potential, and it shows that it was developed with dedication, but it feels like more attention was invested in how the game looks rather than how it plays. The combat system and the game mechanics feel a tad archaic and too repetitive. By no means is the game a bad one, but it cannot be called remarkable. It offers fun moments, stylish visuals and an interesting story, but the repetitive gameplay makes it best played in limited doses.

Full Review

eXputer: 4.5 / 5 by Daniyal Sultan Malik

Astor: Blade of the Monolith is a solid entry into the ARPG genre with simple yet effective mechanics and combat that make it a recognizable and worthwhile experience.

Full Review

Shacknews: 7 / 10 by Lucas White

Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff. Astor does this with an impressive sense of knowledge and understanding of not only Zelda-style exploration, but character action-style combat. The latter is much more niche and specialized, therefore harder to pull off. It’s not quite a bullseye, but gets respectfully close and has me curious about further updates, as well as what this studio does next.

Full Review
71%

STEAM Score

All Reviews: Mostly Positive (170)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Graphics: Many users praised the game's visuals, describing them as breathtaking, colorful, and artistically appealing. The environments and character designs received high marks.
  • Combat System: Some players enjoyed the combat mechanics, noting that they felt fluid and engaging, with a variety of weapons and abilities that allowed for dynamic gameplay.
  • Exploration: The semi-open world design and the act of exploring were generally well-received, with players appreciating the vibrant landscapes and the sense of discovery.

Summary

    The main cons of the game

    • Combat Issues: Several users criticized the combat for being clunky and unresponsive, with slow animations and poor hit detection. There were complaints about the combat feeling repetitive and lacking depth.
    • Bugs and Technical Problems: Many reviews mentioned various bugs, including crashes, glitches affecting controls, and issues with navigation prompts. These technical problems detracted from the overall experience.
    • Repetitiveness: Players pointed out that the game became monotonous over time, with too much combat and not enough variety in enemy types or engaging side content.
    • Story and Characterization: The narrative was described as shallow and lacking emotional depth, with a predictable plot and a silent protagonist that contributed to a disconnect from the story.

    The features or elements that are missing from the game according to users

    • Deeper Storytelling: Users expressed a desire for a more engaging and original narrative, as well as better character development and emotional resonance.
    • More Varied Gameplay: Many players felt the game needed more diverse gameplay elements beyond combat, such as richer side quests or more meaningful interactions within the world.
    • Improved Technical Performance: There were calls for more polish regarding bugs, glitches, and overall stability, suggesting that players wanted a more refined experience.
    • Enhanced Combat Mechanics: Some users indicated that the combat system could benefit from more depth, including improved hit detection, better enemy AI, and a more satisfying feedback loop for attacks.

    Summary

    • Overall, while Astor: Blade of the Monolith has its strengths, particularly in visuals and some gameplay aspects, it faces significant criticism regarding combat mechanics, technical issues, and narrative depth.

    Summary generated on:

    6.8

    USERS Score

    Average score from votes.

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