Medal of Honor: European Assault (PS2)
Action 07 June 2005
Another console installment of the series of World War II first-person shooters developed by Electronic Arts. After a short trip to the Pacific this time the series goes back to European countries. The player assumes the role of Lieutenant William Holt, a commander who, together with his new squad, is selected to complete many secret special missions. He and his team can impact the outcome of four great battles that took place in France, North Africa, Stalingrad and in Ardennes. Medal of Honor: European Assault consists of 12 scenarios filled with various main and side objectives. During them the player will use 35 different weapons. In addition to improved graphics and physics, thanks to the use of the realistic engine Havok 2.0, a special Rally Mode was introduced to the series. After activating it the protagonist becomes temporarily invincible, moves faster and is able to kill enemies with a single shot.
Fallout: Brotherhood of Steel (PS2)
RPG 13 January 2004
A hack-and-slash action RPG and a console spin-off to Fallout, the popular series by Interplay. The action of Fallout: Brotherhood of Steel is set between the first and the second installment in the series, and the player’s task is to serve in the eponymous Brotherhood of Steel as it tries to contain the chaos spreading throughout the post-apocalyptic wastelands. In the game, we assume control of a team of mercenaries that traverse deserts, sunken villages, ruined cities, and abandoned military complexes to perform various tasks, facing hordes of enemies at the same time. The entire game is played in real time. In combat, we can also perform dodges and use long-rage weaponry. As befits an RPG, as we progress, the team members gain experience, develop their skills and make use of a wide variety of equipment as well as over 50 types of weapons.
Medal of Honor: Frontline (PS2)
Action 28 May 2002
Another installment in an FPS series tracing its roots back to the PlayStation console. The Medal of Honor series of war shooters is considered to be the predecessor of the Call of Duty franchise. In Medal of Honor: Frontline, the player assumes the role of lieutenant Jimmy Patterson from the American OSS agency. The protagonist is sent to the most dangerous battlefields of World War II, including the spectacular landing on the Omaha beach for example (a mission inspired by the 1998's film Saving Private Ryan). The player will be taken inside a German U-boat, they will fight over a strategically important bridge in Nijmegen, and most importantly, they will hijack a German plane prototype capable of tipping the scales of victory. In terms of mechanics, the game does not stray much from the formula behind the previous installments, giving the player an opportunity to experience a true war horror, which is intensified by the use of convincing sound effects. In the game, the player participates both in open shootouts as well as stealth-action sequences, making use of a massive number of different weapons representing authentic firearms of the period.
Action 30 November 2001
An FPS set in a science-fiction world, created by the debuting American studio Valve Software. The story takes place in secret research facility of Black Mesa and begins the main character of the game – Gordon Freeman - arrives at the facility. As a result of failed experiment that opened an inter-dimensional portal, the laboratory is invaded by aliens from planet Xen, and our protagonist has to fight for survival, facing not only alien creatures, but also soldiers of a special forces unit, sent in to cover up the disaster. The goal of the game is to escape from the destroyed facility with the assistance of its other workers. Half-Life has been acknowledged as a cornerstone of the FPS genre, skillfully combining FPP with horror elements and complex plot.
Call of Duty: Finest Hour (PS2)
Action 16 November 2004
A first-person shooter that takes place during the World War II. The game was developed by Spark Unlimited and published by Activision. Call of Duty: Finest Hour is a console version of the PC title Call of Duty that was created by Infinity Ward. It’s not a typical port but a sort of expansion that offers modified plot. The game contains six interweaving stories during which the player assumes the role of three soldiers of allied countries: USA, Great Britain and Soviet Union. The soldiers participate in fictional depictions of actual World War II operations that happened in years 1942-1945, including the battle of Stalingrad and battles in North Africa, Belgium and Germany. During fifteen missions the player participates in various shootouts during which he will use historic weapons. In addition to singleplayer campaign, Call of Duty: Finest Hour offers few multiplayer modes, including Deathmatch, Team Deathmatch and Capture the Flag.
Call of Duty: World at War - Final Fronts (PS2)
Action 11 November 2008
A spectacular first-person shooter (FPS) set during the Second World War. The game was developed by Treyarch, Activision’s subsidiary. It’s three-chapter campaign spans across the years 1942-1945, being set on Southern Pacific and the Eastern front. We observe the events from the perspectives of three soldier (two Americans and one Russian), and we get to take part in such military operations as the defense of Stalingrad or the Battle of Okinawa. As usual in the Call of Duty series, the missions are heavily scripted to make the action seem more cinematic. Gameplay boils down to shooting sequences, in which we use a variety of historical weapons. In addition to a single player campaign the game also includes online multiplayer with new game modes: co-op and Nazi Zombie.
Need for Speed: Underground 2 (PS2)
Racing 17 November 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
FIFA 14 (PS2)
Sports 24 September 2013
A soccer simulation game, and the 21st installment in the FIFA series. The game was created by EA Canada development studio. As always, you can control players from your favorite teams in matches against living opponents or computer AI. FIFA 14's data base contains 15 thousand footballers from several dozen leagues from all over the world. As compared with the previous FIFA games, FIFA 14 brings about some crucial changes to gameplay mechanics, including improved ball physics. Furthermore, Xbox One and PlayStation 4 versions employ a new game engine, called Ignite (used also in Madden NFL 25), that ensures high quality graphics.
Need for Speed Carbon (PS2)
Racing 01 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Metal Gear Solid 2: Sons of Liberty (PS2)
Action 13 November 2001
The fourth installment in the Metal Gear series created by Hideo Kojima. It is a direct sequel to the 1998's Metal Gear Solid. The game features two main story chapters. The first casts the player in the role of Solid Snake (the protagonist of the previous installments), whose job is to infiltrate a ship transporting a new variety of the eponymous mech. His other task is to stop a group of Russian mercenaries trying to obtain it. The second chapter of the story takes the player to a deep sea sewage treatment facility, overrun by a terrorist group known as Sons of Liberty. Here, the player is put in the shoes of a different agent called Raiden, Snake becomes the player's support and ally. In terms of gameplay mechanics, Metal Gear Solid 2: Sons of Liberty does not bring any significant changes to the solutions employed in the previous installment. However, the characters have a few more options of interaction with the game world. Thanks to the PlayStation 2 console's capabilities, the game features improved visuals and high-quality cutscenes.
Action 08 November 2005
An open-world action game developed by Neversoft Entertainment, the studio known from the Tony Hawk’s Pro Skater series. Gun takes us to the American Frontier in XIX century and sees us assume control of Colton White – a young cowboy searching for his real family, following the tragic death of his foster father. The game offers an extensive world consisting of vast wastelands, as well as small towns and Indian settlements. Our hero can explore the world both on foot and by riding horses, while the plot is conveyed through cinematic cut-scenes accompanying the story missions. During his journey, Colton encounters a wide range of NPCs, including the virtual versions of Wyatt Earp or Billy the Kid. When it comes to combat, the player takes part in spectacular shootouts using an extensive and fun-oriented arsenal, including revolvers, rifles, or even the Gatling Gun. The game is characteristic for its detailed, three-dimensional visuals.
Devil May Cry (PS2)
Action 16 October 2001
Developed by an internal development studio of Capcom, a third-person perspective action game emphasizing its dynamic, very spectacular combat system. Originally, the game was intended to be another installment in the Resident Evil franchise. The plot of Devil May Cry is set in a modern setting on the fictional Mallet Island. During gameplay you follow a dark warrior named Dante – half-man, half-demon – who must face the ruler of the underground world Mundus, who was defeated thousands of years before by Dante’s father. The action revolves around skillful elimination of waves of enemies with the use of gradually-upgraded tools of destruction. Each stage is rated on a special scale that examines your time, fighting style, items used, and damage received. Interestingly, Dante can transform into a demon for a short period of time, during which, surrounded by a special aura, he spreads destruction even more vigorously.
Resident Evil 4 (PS2)
Adventure 25 October 2005
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.
Gran Turismo 3: A-Spec (PS2)
Racing 09 July 2001
The third installment in a series of popular racing games developed by Polyphony Digital since 1997, originally for the PlayStation console. The titular mode constitutes the main part of the game - the player participates in subsequent racing challenges, earning adequate licenses and money, which can be spent on new cars and parts for them. The game offers over a hundred licensed car models belonging to the world's most famous brands. Each of the available cars can be customized to a substantial degree, for dozens of parts can be replaced and the player is allowed to experiment with different car settings. Racing takes place on asphalt tracks (majority of them appeared in the previous installments) and completely new gravel sections. As usual, the game does not lack realism in terms of the driving physics. Additionally, Gran Turismo 3: A-Spec offers new, incredibly detailed visuals, which constitutes a major improvement since the release of the installments for Sony's previous-generation consoles.
Burnout 3: Takedown (PS2)
Racing 07 September 2004
A third installment in a popular series of console racing games, originally launched in 2001 by the British studio Criterion. Burnout 3: Takedown is the biggest game in the series, sporting an impressive set of more than 70 cars, divided into 12 categories, and 40 varied racing tracks on three continents. The list of game modes was also updated, with an overall of 9 single-player modes and 7 multiplayer ones, in which up to 16 players can take part. The biggest emphasis was put on the trademark of the Burnout series, the Crash Mode, which also underwent some changes and improvements. Among them, the most important are the ability to enable the afterburner in any moment of the race, the ability to control the vehicle during the crash to cause even more destruction, or pick-ups, increasing caused damage and increasing the final score.
Call of Duty 2: Big Red One (PS2)
Action 01 November 2005
An alternative version of Call of Duty 2 - a first-person shooter developed by Treyarch for PC and Xbox 360. Big Red One was created exclusively for the PlayStation 2, Xbox and GameCube consoles. Similar to the original Call of Duty 2, the story here is set during the Second World War, but focuses only on the actions of a single American infantry unit. The player assumes the role of the squad leader, who coordinates the actions of his subordinates. As usual, it is a dynamic action game focusing on first-person shooting sequences. The story-based missions are linear, and the player visits North Africa, Sicily, France and Germany, taking part in the most recognizable military operations carried out by the Allied forces during the war. Apart from the single-player campaign, the game offers several multiplayer modes. Call of Duty 2: Big Red One utilizes the improved engine used in Call of Duty: Finest Hour. As a result, the game displays more mobile elements, such as tanks or planes.