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One of the best and funniest LucasArts adventure games, based on characters created by Steve Purcell. Sam and Max are a pair of detectives, always acting against generally accepted social norms and professing orthodox methods of investigative work. This time they are given the task of finding two escapees from the travelling circus: Great Foot on behalf of Bruno and the woman-riff Trixie. As it usually happens in this type of productions, it soon turns out that the intrigue is much larger circles, and in the alleged "escape" may be the star of country music Cornoy Bumpus.
For the first time in the history of LucasArts adventure games, the traditional Scumm system has been abandoned in favour of several icons expressing basic activities. The treatment, although controversial, was almost immediately accepted by the fans and did not cause avalanche indignation, as was once the case with Sierra products. Another innovation is the new system of conducting dialogues, also presented by means of icons. There are a number of basic options available during the conversation, which will increase as accidents develop. Although there are two heroes in the game, we will only lead Sam. Max plays the role of companion, just like Sophia in Indiana Jones and the Fate of Atlantis. If we sink into amen, we can ask him for advice and although they are quite enigmatic, they usually help to move the action forward. The rabbit is also useful for some activities, e.g. only Max can get orders from the cat's stomach at the beginning of the game, or turn off the electricity in the Love Tunnel located in the funfair. The game is full of humour and you can see it almost every step of the way. It is worth trying to use the rabbit on all available background elements, because we will often discover funny scenes, not related to the proper action of the game. Dialogues are written in a very humorous language and it is worth spending some time on them - not infrequently the comments of the main characters can make them fall from their feet. From the graphic point of view, the program looks good, I particularly liked the twisted perspective, bringing associations with another hit of LucasArts, Day of the Tentacle. The soundtrack, as usual, at a very high level, but this company has long managed to get us used to it. The CD version also contains spoken dialogues, but it's a pity that the actors who made voices for the animated series, based on the adventures of Sam and Max, didn't participate in the recordings: Harvey Atkin and Robert Trinkle. You can see that the authors put a huge amount of work into this product. In addition to adventure motifs, it also includes a collection of typically arcade elements. Fortunately, they are not as difficult and killing as in Sierra games, on the contrary: they are a very nice interlude. For the biggest fans of Sam and Max there are also three mini-games, which can be bought in shops scattered all over the United States.
Sam & Max Hit the Road is an outstanding product. Thought through from beginning to end, surprises with absurd solutions and, most importantly, one does not allow even a moment of boredom. An absolute pearl among adventurers, according to many people, despite the passage of time, is still their unsurpassed pattern. Nothing, just play! It's really worth it.
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Game score 8.7 / 10 calculated out of 164 players' votes.
PC / Windows
Recommended: Pentium II 166 MHz, 16 MB RAM, graphic card 4 MB (Riva 128 or better), Windows 95/98