An independent short point-and-click adventure game, created while working on Asylum. We play the role of a lonely man waiting for the return of his wife, who disappeared many years ago. In order to recreate memories, he has to find objects that once belonged to a woman.
How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization... This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games.
Atmospheric Storytelling: Many players appreciated the game's atmosphere and narrative, describing it as compelling and haunting. The story unfolds gradually, keeping players engaged.
Unique Aesthetic: The visuals and sound design were noted as enchanting and fitting for the psychological horror theme, contributing significantly to the overall experience.
Free-to-Play: Being a free game, many users felt it was worth the time investment, especially for fans of narrative-driven experiences.
Interesting Plot Twists: Some players enjoyed the unexpected twists in the story, which added depth to the narrative and kept them intrigued.
The main cons of the game
Technical Issues: Several users reported problems with the game running in fullscreen mode, bugs, and crashes, which detracted from the experience.
Limited Gameplay: Many reviews highlighted that the gameplay was minimal, often revolving around repetitive clicking rather than engaging puzzles or challenges.
Voice Acting Quality: The voice acting received mixed reviews, with some finding it monotone or lacking emotion, which affected immersion.
Lack of Settings Options: Players expressed frustration over the absence of in-game settings, particularly regarding display options, forcing them to edit game files to adjust fullscreen settings.
The features or elements that are missing from the game according to users
Save System: Several reviews noted the absence of a save feature, making it necessary to complete the game in one sitting, which could be inconvenient.
Gameplay Depth: Users suggested that more interactive elements or gameplay mechanics could enhance the experience, as the current format felt too simplistic.
Visual Cues for Interactivity: Players indicated that visual indicators for interactable objects could improve the exploration aspect, reducing the need for repetitive clicking.
More Engaging Dialogue: Some reviews pointed out that the dialogue could benefit from better writing and delivery to enhance the storytelling experience.
Summary
Overall, "Serena" is recognized for its strong narrative and atmospheric qualities, but it faces criticism for technical issues, gameplay limitations, and voice acting quality.