publisher: Bandai Namco Entertainment
Game mode: single / multiplayer
Multiplayer mode: common screen
The Tales series is one of the three most important jRPG franchises (the other being Final Fantasy and Dragon Quest). On the occasion of its 20th anniversary, Namco Bandai decided to celebrate by releasing Tales of Zestiria, which is the 15th game in the “core part” of the series.
According to the unwritten rule of the series, Tales of Zestiria tells a completely different story with new heroes and locations. This time around, the action takes place in the land of Green Wood, while dragons are the game’s main theme. What’s curious, the Tales of Zestiria was developed by the people responsible for Tales: Mutsumi Inomata, Kosuke Fujishima, Daigo Okumura and Minoru Iwamoto.
With this game the developers wanted to go back to the roots of the series and its tried solutions. The gameplay puts an emphasis on exploration, completing all sorts of quests, and combat. One of the novelties is the modified battle system that was adjusted according to the fan feedback.
Much like the previous installments in the series, Tales of Zestiria offers attractive manga-style visuals. The 3D graphics are embellished with cartoon movie cutscenes prepared by a team of graphic designers led by Hikaru Kondo of Ufotable.
PC / Windows
- Intel Core 2 Duo 2.4 GHz/AMD Athlon 64 X2 5200+ 2.6 GHz
- 2 GB RAM
- graphic card 512 MB Geforce 8800/Radeon HD 4830 or better
- 12 GB HDD
- Windows Vista/7/8/8.1/10
- Intel Core i3-530 2.93 GHz/AMD Phenom II X4 940 3.0 GHz
- 4 GB RAM
- graphic card 1 GB Geforce GTX 560 Ti/Radeon HD 7850 or better
- 12 GB HDD
- Windows 7/8/8.1/10 64-bit