Although in the video game industry the Witcher brand is associated almost exclusively with the works of the CD Projekt RED studio, the debut installment of the series was not the first attempt to create an interactive version of Geralt of Rivia's adventures. In 1997, the license to create such a game was acquired by the home studio Metropolis Software, and the result of this project was to be an action adventure game with light RPG elements, which would be closer to the Tomb Raider series than to CD Projekt RED's later works.
In The Witcher from Metropolis studio, the action was to be viewed from a variety of cinematic shots. However, the latter would not be static, as the camera would follow Geralt moving around the locations. In addition, thanks to the use of tri-dimensional graphics, it would also show us important objects and objects when necessary. The whole game was to evoke associations with, among others, the first Resident Evil titles.
During the gameplay we were to explore the locations and complete the tasks set before us, as well as fight with enemies, of course. During dynamic duels the White Wolf would make use of both the sword and the Witcher's marks.
The plot of The Witcher game from Metropolis Software would be based on the short stories The Last Wish and Sword of Destiny. The story would have a non-linear structure, and its course and ending would be determined by our choices.
As we learned years later, Metropolis Software paid Andrzej Sapkowski (author of the book The Witcher) from the g?ry for the opportunity to develop the described project. The approximate amount given p? later by Adrian Chmielarz (who was one of the founders of the studio) was 15 thousand zlotys.
In addition, it was for the needs of the work in question that the translation of The Witcher into The Witcherwas coined (at the time there were no official translations of the books into English), which was later to be used by developers from the CD Projekt RED studio.
The Witcher from Metropolis Software never saw the light of day. Adrian Chmielarz recalled years later that the reason for this state of affairs was that his team took on too many projects at the same time, which ultimately caused them to run out of money. The Witcher was thus "put on the shelf," and in 2002 CD Projekt RED entered the scene, preparing its own adaptation of Andrzej Sapkowski's works.
Platforms:
PC Windows
Developer: Metropolis Software
Publisher: TopWare Interactive
Age restrictions: n/a
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Before CD Projekt Red decided to make their own Witcher game, Metropolis Software gave it a shot on their own. Now we know how much the studio had to pay Andrzej Sapkowski to be able to do that.
video games
Mike Manka
May 26, 2017