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Gray Matter Game Guide & Walkthrough by gamepressure.com

Gray Matter Game Guide & Walkthrough

Table of Contents

Chapter 8 - p. 2 Gray Matter Guide

Last update: 11 May 2016

1 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go through the door in the back of the room - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go through the door in the back of the room. You will enter a room with mirrors and two visible exits. In each of them you can see a pedestal with what Sam is looking for - one of the three keys. However one of the pedestals is a bit bigger (it's closer) and the other smaller (it's further). In accordance with the hint from the painting, go (7x if you don't make any mistakes along the way) all the way towards the smaller (more distant) one. You will see that all the hints did in fact make sense, as there will be moments in which you will be going only to the right, left, or alternatively.

2 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Once you reach the Orange Key, take it of course - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Once you reach the Orange Key, take it of course. Go towards whichever exit and you will notice Helena (3 points). In order to reach her, you need to follow the exact same rule - go towards the smaller (more distant) girl. Once you get a dialogue option (after three times), tell her to stay still (5 points) and continue, following the same rule (4x). After reaching Helena (3 points), the two women will talk and Samantha will end up alone in the Queen of Diamonds room.

3 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
4 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
5 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go to the Queen of Spades room (second door on the left) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go to the Queen of Spades room (second door on the left). Observe the painting (click on it to hear Sam's comment - 3 points). Each person is now holding an item, but the important thing is what the woman has in hand (the Queen of Hearts room hint) - handcuffs. Approach the showcase with them inside (in the back of the room - 3 points) and take them (3 points).

The handcuffs are needed to stabilise the planks on the chessboards swamps. As you have probably noticed, you can get there from any room, but the central chessboard-island is accessible only from the Queen of Hearts (third door on the left) on Queen of Diamonds (second door on the right) rooms. Afterwards take the first door on the left (if you started in the Queen of Hearts room) or the fourth on the right (Queen of Diamonds).

6 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
7 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
8 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Once in the Queen of Clubs room, go onto the swamps through the door in the back (by the mythical statues - 3 points) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Once in the Queen of Clubs room, go onto the swamps through the door in the back (by the mythical statues - 3 points). Examine the dirty planks in the water and try stepping onto them. Using the handcuffs to stabilise them will prove necessary (3 points). Once you do that, walk along them and reach the middle chessboard (9 points). Take the Green Key from the pedestal (10 points). Go back across the planks onto the chessboard (click it) by the Queen of Clubs room and return inside.

9 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
10 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
11 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
From the Queen of Clubs room, head to the Queen of Hearts room (first door on the right) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

From the Queen of Clubs room, head to the Queen of Hearts room (first door on the right). Observe the picture (click it) and note what the woman is holding in her hand (Atlas Shrugged) - it's a hint to use the strength of Atlas. Return to the Queen of Clubs room (first door on the left) and go to the back of the room, where the mythical statues are. Click on Atlas twice and Sam will try moving him (10 points).

Afterwards go to the Queen of Hearts of Diamonds room (appropriately the first door on the right on fourth on the left) and from there to the Queen of Spades room (third door on the right or second on the left).

12 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
In the Queen of Spades room, go to the door in the back - it's where Sam pushed the Atlas statue - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

In the Queen of Spades room, go to the door in the back - it's where Sam pushed the Atlas statue. It will stop the ceiling from falling down (3 points) and you will be able to take the Purple Key (10 points). Return to the Queen of Spades room (the exit on the left) and from there head to the Queen of Hearts room (third door on the left).

13 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Approach the middle door in the back of the room - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Approach the middle door in the back of the room. Use the three keys on the special lock on the left (3x5 points). It will end the mission (119/119 points).

In the Lions' Den - Part 2

14 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Go into the Club's private quarters and look at Mephistopheles (5 points) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Go into the Club's private quarters and look at Mephistopheles (5 points). You need to have a good argument up your sleeve if you finally want to learn the truth. Return to the Queen of Hearts room (first door on the right). Look on the painting and traditionally note what the woman is holding in her hand - are you supposed to use a gun?

15 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
Head t the Queen of Hearts room (first door on the right) and from there to the Queen of Spades (third room on the right) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

Head t the Queen of Hearts room (first door on the right) and from there to the Queen of Spades (third room on the right). Observe the gun showcase (on the left - 3 points). Take the gun (3 points), which will end the task. Go to the Queen of Hearts room (third door on the left) and go through the central door again. Use the gun on Mephistopheles.

I'm Laura Styles!

16 - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough
After finding the runaway's whereabouts (3 points) use Angela's paper fairy on the lantern you received from Mephistopheles (5 points) - Chapter 8 - p. 2 - Walkthrough - Gray Matter - Game Guide and Walkthrough

After finding the runaway's whereabouts (3 points) use Angela's paper fairy on the lantern you received from Mephistopheles (5 points). Afterwards use the lantern on the woman on the altar (5 points). Afterwards, as David, pull the lever in the wall to the left of the altar to open the baptism pool lid (10 points). It will end the mission (23/23 points).

Bonus (17 points)

1) Before reading the newspaper, talk with the bartender in the Daedalus Club about the events in Oxford (3 points).

2) Before reading the newspaper, talk with the two clients in the Daedalus Club about the events in Oxford (3 points).

3) Before reading the newspaper, talk with the Trickster in the Daedalus Club about the events in Oxford (3 points).

4) Find the hint hidden inside the iron maiden in the Queen of Spades room in the Daedalus Club's cellar (2 points)

5) Get outside the club from the Queen of Diamonds room (3 points)

6) Talk with the Trickster about the cellar riddles before pressing the red button which will change the lightning in the Queen of Diamonds room (3 points).

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