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Hearthstone: Curse of Naxxramas Game Guide by gamepressure.com

Hearthstone: Curse of Naxxramas Game Guide

Table of Contents

Noth the Plaguebringer - Heroic | Plaque Quarter Hearthstone: CoN Guide

Last update: 11 May 2016

The skeletons have grown - Noth the Plaguebringer - Heroic - Plaque Quarter - Hearthstone: Curse of Naxxramas - Game Guide and Walkthrough
The skeletons have grown

In the Heroic mode, Noth's health went up to 45 points and his passive power grew in importance. Instead of Skeletons 1/1, the opponent now summons Skeletons 5/5, whenever a player's minion dies

Hero Power: Raise Dead (Passive) - Each time enemy minion dies, summon Skeleton 5/5

Recommended Deck: Druid - Heroic Noth

Neutral Cards (10)

Class Cards (20)

Loatheb (5)

Invigorate (0) x2

Maexxna (6)

Naturalize (1)

Boulderfist Ogre (6) x2

Claw (1) x2

Sun worshipper (6) x2

Wild Growth (2) x2

Lord of the Arena (6) x2

Mark of the Wild (2) x2

Stormcity Champion (7) x2

Healing Touch (3)

 

Swipe (4) x2

 

Poison Seeds (4) x2

 

Druid of the Claw (5) x2

 

Starfire (6) x2

 

Ironbark Protector (8) x2

The initial stage: The opponent's behavior is similar to that in the Normal version but, each death of your minion may have grave consequences. Pay attention to health of your units and perform profitable exchanges. Also, do not be stingy with spells against the summoned Skeletons 5/5, since the opponent does not have too many units of that high statistics. Start with Wild Growth (2) and Invigorate (0), to increase your mana supplies and summon the stronger units, like e.g. Loatheb (5) and Druid of the Claw (5). Also use Claw (1) in combination with the druid's power to ensure yourself with strong 3 attack points for the elimination of the weaker units.

The middle stage: Play Maexxna (6), who is ideal for the elimination of the annoying skeletons 5/5 and protect her with units with Taunt. Try to hold not more than 2-3 minions in the battlefield. Noth has very strong Plague (6), which destroys all units that are not skeletons.

The final stage: Play Boulderfist Ogre (6) and Ironbark Defender (8), for a good punch. Reinforce them with Stormwind Champion (7) and, if you want it, Mark of the Wild (2), to raise their health. Keep Naturalization (1) for a critical target that you cannot get rid of in any other way. Use Starfire (6) against Skeletons 5/5. If the situation is tough, you can use Poison Seeds (4), to turn all of the opponent's units into Treants 2/2. Use it only if you do not have any other units on the table. Otherwise, the spell will kill your minions and turn them into Treants 2/2, but will also summon Skeletons 5/, controlled by the opponent.

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