Hiveswap: Trophies
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HIVESWAP ACT 1 has 44 achievements on Steam. There is one achievement that hasn't been completed by anyone at the time of writing this guide.
![]() | >OVER? BUT WE JUST STARTED! Description: Contact Jude. Notes: The first conversation with the brother. |
![]() | >IT WASN'T LOCKED Description: exit the room. Notes: after talking to the brother, leave the room. |
![]() | >LIGHT WEAPONRY Description: use the flashlight. Notes: you need to take batteries from the radio in the kitchen. |
![]() | >STEP UP Description: meet the monsters. Notes: survive your first encounter. |
![]() | >NA NA NA NA, HEY YOU Description: become Jude. Notes: play with the second character - Jude. |
![]() | >THIRD TIME'S THE CHARM Description: send the balls to the sister. Notes: send three pigeons from your home along with the balls. |
![]() | >FEATHERY DOOFUS ACQUIRED Description: find the pigeon and survive the first encounter with aliens. Notes: lure the pigeon with biscuits. |
![]() | >WHY'S IT EVEN LOCKED Description: obtain the attic key. Notes: the key is in the globe - you have to turn it. |
![]() | >SIGNATURE STYLE AND FLARE Description: fight the monsters as Jude. Notes: loose the gun - drop it from the window with the 3rd shot. |
![]() | >NOW WHAT IN THE HELL IS GOING ON IN HERE Description: go to the attic. Notes: use the key from the globe to open the door. |
![]() | >S E R P E N T Description: play the game. Notes: after exiting the portal, talk to Xefros and play the game. |
![]() | >ACCIDENTAL ASTRONAUT Description: learn that you're not on Earth. Notes: after exiting the portal, you need to play a minigame that opens the next room. There you can talk with a stranger - he'll tell you about where you are. |
>LET THE RUMPUS COMMENCE Description: play as Xefros. Notes: after exiting the portal and talking to the stranger, you can plat as another character. | |
![]() | >THAT'S YOUR CUE Description: obtain a pool cue. Notes: take it off the wall using a spoon. |
![]() | >TREAT TIME Description: win the game. Notes: use the notebook on the machine in the game room. |
![]() | >RUBLE LEADER Description: collapsing the balcony. Notes: get outside when playing with Xefros; a rocket will shatter the balcony and burry you in rubble. |
![]() | >IT'S A LIVING Description: Dammk's living room. Notes: Go to Dammk's living room as Joey. |
![]() | >G R U B B _ _ S Description: play the game the second time. |
![]() | >GOOD DEER, BEAST FRIEND Description: get the animal. Notes: as Joey, pull the thorn out of the animal's hoof. |
![]() | >HEAL THE DEERCAT. BE THE RIDER. Description: ride on the animal. Notes: as Joey, mount the animal and ride it. |
![]() | >INSUFFERABLE ZOOSMELL Description: name both animals. |
![]() | >SAVE XEFROS Description: save Xefrosa as Joey. |
![]() | >CELL YOU LATER Description: finish the game. Notes: use the batteries from the universal remote controller. |
![]() | >BATTER LUCK NEXT TIME Description: finish the game. Notes: don't use the batteries from the remote controller. |
![]() | >RED AND GREEK HERRING Description: refill the pouch. Notes: playing as Joey, put 2 more balls into the pouch. |
![]() | >No. THEY'RE YOURS NOW Description: wrong batteries. Notes: try to put the E batteries into the remote controller that can be found in Harley Manor. |
![]() | >MELODIOUS CHIPS AND TONGUE-CLICKS Description: talk to Xefros and tell him you're a miracle octopus. |
![]() | >ACTIVITY RECORDED Description: mystery window. Notes: you can see some of the backyard from the brother's window - click it. |
![]() | >HOPE SPRINGS ETERNAL Description: use the ballerina shoes that lie on the floor in the attic |
![]() | >WHERE THEY BELONG Description: throw a couple disks behind the fridge. |
![]() | >PERIOD-APPROPRIATE REFERENCES Description: use the disks on the fax in the kitchen. |
![]() | >MAY I HAVE THIS DANCE? Description: use the shoes on the hula dancer in the cellar. |
>THE LONG GONEBIRDS Description: examine Jude's birdcage after letting all the birds out. | |
![]() | >DON'T ENCOURAGE HIM Description: give some sweets to the poster |
![]() | >BRIDGEONING TALENT Description: use the pigeon on the piano. |
![]() | >SURELY HE HAS SOME ADDITIONAL PURPOSE Description: use the pigeon on 30 different items. |
![]() | >CONVEXED Description: when you manage to bend the spoon, playing Xefros, use that spoon on the pile of other spoons. |
![]() | >VENT FRUSTRATION Description: throw the pigeon into the portal. Notes: after getting through the vent shaft, throw the pigeon into the portal. |
![]() | >PLAYING WITH POWER Description: use the cue on the notebook. Notes: the cue is in the game room; the notebook's in the kitchen. |
![]() | >SERIOUSLY, DON'T EAT THE MUMMY. Description: throw the spices at the mummy. Notes: spice um the mummy hidden in the attic, underneath the chair! |
![]() | >SEQUENCE BREAKER Description: shoot the hidden window. Notes: the windows in the brother hideout, above the drawer. |
![]() | >JUNIOR VETERINARIN Description: find the food for the dog, a Beast Book (right after leaving the portal), a bowl of milk and a vet set. |
![]() | >THEY'RE STUFFED Description: use the dog food on the three bears in Narwal's living room and on 2 stuffed heads in the globe room. |
![]() | >BOROS Notes: nobody has completed the achievement at the time of writing this guide. |
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