After more than a year, the strategy game Dune: Spice Wars is leaving Early Access and will debut in full version today. What does Shiro Games' version 1.0 of the game look like?
Although Dune: Spice Wars has been available to gamers for almost a year and a half, the official launch is taking place today (the exact time, as of yet, is unknown). The strategy game with 4X elements by Shiro Games is leaving Steam's Early Access. A lot of new content has been added to the game since its debut on EA, and there's probably more to come.
With the full release of Dune: Spice Wars the developers have decided to summarize all the achievements reached during Early Access. Since April 2022, the game has gained a lot of new content.
Not to be forgotten are improvements in balance, AI, QoL (quality of life), and much more, as mentioned in Shiro Games' developer diary entry. In total, the developers have released eight major updates, introducing significant new features.
The developers do not intend to slow down - with the debut of version 1.0 Spice Wars will gain a new faction in the form of House Ecaz, which means new characters, new advisors or unique units. Also announced were general improvements to the game in a number of fields, including a new tutorial and "major system changes."
In addition, from a recent Q&A session conducted by the developers on Reddit we learned that there are plans to bring all factions from the Dune universe into the game, and another update called Heroes of Dune is expected to be free for everyone.
As you can see, a lot has changed since the Early Access launch of Spice Wars, but what hasn't changed is the positive reception of the game on Steam - 81% of all player reviews are positive. If you've been waiting for the full version of the game, we've also included the system requirements below:
We would like to remind you that Dune: Spice Wars is available exclusively on PC (also as part of PC Game Pass subscription).
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Author: Michal Ciezadlik
Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.