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News video games 24 January 2023, 17:09

author: Damian Gacek

Offspring in Bio Prototype Explained; Everything You Need to Know

In this guide we talk about the offspring in Bio Prototype. We answer all your questions.

Bio Prototype is an interesting game that allows you to evolve your own monster. The player's goal is to survive the successive waves of enemies that will attack you. If Vampire Survivors comes to your mind, you have made a good association. Despite its many advantages, not all of the game's mechanics are fully explained. In this guide, we talk about offspring.

Remember that the information provided here is based on the early access version of the game, so it may become outdated in the future.

What is offspring in Bio Prototype

Offspring are creatures/eggs that help you in battle. There are different types of them, but you can think of them as turrets that deal damage to the enemy even if you are not nearby. What's more, some organs can modify offspring so that a beam is created between them to hurt opponents. For obvious reasons, these mechanics can be useful.

How to use offspring in Bio Prototype

First of all, you have to pay attention to the organ's Ferility. If it is too low, the game will warn you about it. If this statistic falls below 1, no offspring can be created. Therefore, the organ becomes useless.

Fertility drops by 20% with every organ that separates offspring from the brain. This means that even if you place this part of the body in the first possible position near the centre, you will still get a 1/5 penalty. It is worth noting that this organ often has a low fertility in the first place. The question then arises how to deal with this.

The only option is to place a connecting organ before (round shape), which has a large bonus to Efficiency. It will make the fertility increase and your monster will be able to produce offspring.

Damian Gacek

Damian Gacek

Graduate of English Philology and English in Public Communication. He started his professional career as an English teacher. A member of Gamepressure since 2019. During this time, he has been writing for various departments. Currently, he mainly covers guides and occasionally supports the newsroom. He has been interested in electronic entertainment since childhood. When he was younger, he wrote a scientific article on video game translations. An enthusiast of RPGs and strategies, he also frequently dives into the depths of indie games. In his spare time, he is working on a book and learning film editing.


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