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News video games 15 October 2019, 19:16

Ray-tracing Coming to World of Tanks

Ray-tracing is coming to WoT. Wargaming Studio in collaboration with Intel has developed a solution that will enable us to enjoy the technology on every DirectX 11 compatible PC, including PCs with graphics cards that do not support ray-tracing.

Thanks to the new technology, tanks will look even better.

Wargaming Studio along with Intel Advanced Rendering Engineering team have developed a solution that enables us to enjoy ray-tracing in games without the need for a GPU that supports this technology. According to the developers, compatibility with DirectX 11 is all it takes. The technology will be used to obtain high quality shadows in World of Tanks.

IN A NUTSHELL:
  1. World of Tanks will support ray-tracing technology,
  2. Wargaming and Intel have jointly developed a solution that will enable us to enjoy realistic shadows on DirectX 11 compatible PCs; no graphics cards will be required that support the technology,
  3. Ray-tracing in WoT can be tested in a demo version.

The introduction of ray-tracing will be the next step in the development of WoT after Wargaming changed its game engine to its own EnCore technology in March last year. The 1.4 update, which introduced support for multi-core processors, also provided a solid foundation for this technology. The new solution was developed thanks to the Intel Embree library, which is part of the Intel One API. It allows the CPU to perform fast, multithreaded BVH constructions and the GPU generates ray-tracing in shaders. The card itself does not need to support this technology. The principle of ray-tracing in WoT can be found in the developer diary entry devoted to this issue.

“Ray tracing is a true revolution in video game graphics that is happening before our eyes—and we at Wargaming are among the revolutionaries. Creating shadows based on ray-tracing together with Intel is just the beginning. You can already check the fruits of our labor by downloading the demo app," says World of Tanks' graphic design manager Bronislav Sviglo.

Ray-tracing is a demanding technology, so it will not be enabled by default. The players will choose whether to use it or not. The future decision is made easier by the World of Tanks encore RT demo app, which enables us to test our hardware and see the differences in graphics with our own eyes. It can be downloaded here.

  1. World of Tanks - game guide
  2. World of Tanks - official website

Krzysztof Kaluzinski

Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

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