Upon closer examination of Starfield's code, the likely reasons for the game's poor optimization on PC emerges.
Starfield has been with us for nearly a week now. The premiere fever seems to be subsiding, and gamers are noticing more problems plaguing Bethesda's space RPG. One of the key inconveniences being discussed is the game's PC optimization, which leaves a lot to be desired.
It turns out that the problem may lie quite deep, with "serious mistakes" being made in the game's design.
Contrary to recent assurances by Todd Howard that Starfield has been optimized well, and the problem lies with gamers' PCs, an analysis by Hans-Kristian Arntzen, one of the developers using Vkd3d (a library that translates from DX12 to the Vulkan API), has appeared on the web.
Arntzen discovered a couple of disturbing findings in Starfield's code that could put a significant strain on our GPU.
Considering the above points, it can be said that Todd Howard's assurances of good optimization have become unreliable. The community is already trying to find a workaround for this problem (a dedicated thread on Reddit has so far garnered nearly 5,000 reactions and more than 1,100 comments), and it's clear that the story will come full circle again: Bethesda releases the game, and players fix it.
0

Author: Michal Ciezadlik
Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.