More than a month ago, Blackbird Interactive studio released a demo of the Homeworld 3 strategy. After reviewing player feedback, the developers made many changes to the game.
The devs of Homeworld 3 prove that they didn't release the demo version of this strategy game for nothing. Based on the opinions of many players who checked the demo version of the game during the February Steam Next Fest, the developers decided to introduce changes to 5 key elements of the game.
In today's post on Steam, Blackbird Interactive Studio presented in detail all the fixes that will be included in Homeworld 3 at launch. Below, I described what elements they improved and how they did it.
Many people believed that the "modern" controls implemented in the demo were unintuitive, and the corrections introduced to this "classic" scheme deviated too far from previous installments of Homeworld. That's why the devs tried to give players as many options as possible to adjust the controls.
In this case, fans complained about the battles ending too quickly. Some claimed that the space military units appear overly fragile. To somehow remedy this, the developers decided that each ship would have, among others: 30% more durability.
Players were given the so-called "attack move" in the Homeworld 3 demo. However, this mechanic didn't work exactly as expected. The developers clarified that the feature wasn't fully prepared when the demo version was released. Nevertheless, it will be possible to issue an attack order from the day of release, and our units will execute it "intelligently, based on the presence of threats," enabling us to give them more advanced commands.
The devs also referred to the HUD (heads-up display) and NLIPS (Non-Linear Inverse Perspective Scrolling) in their post. The first component consists of the information shown on the screen while playing (such as the map, health bars, etc.), while the second one ensures that ships located at a greater distance from us appear smaller on the map, and those closer to us appear larger.
According to some players, the HUD took up too much space on the screen in the demo. To address this in some way, there will be an option in the settings to customize the size of its crucial elements. NLIPS, on the other hand, was heavily bugged, which caused the function to not work properly. The devs assured that they have already solved the problems associated with it.
On the day of the Homeworld 3 release, this cooperative mode is expected to offer us a mission with twice as many objectives as in the demo, which, let's remember, had only 4. As the developers report, in the full version of the game we can expect so few objective to complete only in the first mission.
If you want to know the details of the changes introduced by Blackbird Interactive Studio to Homeworld 3, go directly to the developers' post on Steam.
We will wait a little longer to find out how these fixes turned out. After more than 20 years since the release of the previous installment, Homeworld 3 will go on sale on PC on May 13, 2024.
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Author: Maciej Gaffke
At Gamepressure.com, he is mainly involved in writing news. Graduated in Polish philology and sightseeing and historical tourism at the University of Gdansk, which is related to his other "non-game" interests - history, books, and travel. As for video games themselves - once a fan of FPS, now converted to action-adventure games. Also interested in fighting games (especially Mortal Kombat), RPGs, and all titles focused on single-player. From time to time, likes to play tennis, volleyball, or football. Proud resident of Pomerania and Puck.