The Sims Mobile: Can a Sim die?
Anyone who has ever played The Sims expects from such series of games that his/her Sim will eventually die in the end. But there's no such thing as Sim's death in The Sims Mobile. Your Sim has no needs, so he/she cannot, therefore, die of hunger. There is also no risk of fire hazard. There is no repair of equipment and there aren't any swimming pools in the game. Your Sim simply can't die.

However, the Sims are getting older. This is not an entirely natural process. When you receive a notification your Sim can become a pensioner. This is not affected by the passage of time. Sims will also grow older throughout your city. Those who were randomly generated will also get older over time. But those created by other players will get older only after the players have decided to age them.
Note - Sims created by the game will not age if you have a story with them.
- The Sims Mobile Game Guide
- The Sims Mobile: Game Guide
- The Sims Mobile: Starting tips
- The Sims Mobile: Is it worth watching ads?
- The Sims Mobile: How to recover energy?
- The Sims Mobile: Is it worth undertaking Risk Actions?
- The Sims Mobile: How to level quickly?
- The Sims Mobile: How to quickly develop stories?
- The Sims Mobile: Can a Sim die?
- The Sims Mobile: How does retirement look like?
- The Sims Mobile: How to obtain and collect Heirlooms?
- The Sims Mobile: How to improve lifestyle?
- The Sims Mobile: How does a Heirloom Store worki?
- The Sims Mobile: How to unlock the piano?
- The Sims Mobile: Tips & Tricks
- The Sims Mobile: Cheats
- The Sims Mobile: How to have a child?
- The Sims Mobile: Starting tips
- The Sims Mobile: Game Guide
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
