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Wargame: AirLand Battle Game Guide by gamepressure.com

Wargame: AirLand Battle Game Guide

Table of Contents

General statistics | Characteristic and weaponry of units Wargame: AB Guide

Last update: 11 May 2016

Every unit has some general statistics and weapon statistics (if armed). The quality of them is marked with colors: red (bad, weak), yellow (medium), green (good, very good) and blue (extraordinary).

General statistics are as following:

Strength - unit endurance for vehicle and size of troop for the infantry - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Strength - unit endurance for vehicle and size of troop for the infantry.

Size - the bigger unit, the easier to hit it. It's assumed that every level up from medium adds 5% of hit and every level below subtracts 5%. It doesn't affect stealth. In the case of planes, it's replaced by the particular factor (the less, the harder to hit).

Optics - responsible for detecting enemies - the higher level, the easier is to detect. Factors also added to that: distance, covers, level of Stealth and loudness of fire. In the case of air forces, there is a factor of detection of planes and helicopters.

Speed - maximum level of speed without a road. Difficult terrain (swamps, forest) decreases it.

Road Speed - maximum on road speed. To use roads, you have to make "Quick movement" order in the menu of Advanced Orders. Wheeled vehicles are faster than the caterpillar ones, but any vehicle can reach more than 150 km/h.

Stealth - the higher level of Stealth, the more difficult is to detect particular unit. There are also other factors added to that like: distance, cover, enemy optics and loudness of fire.

Fuel Capacity - size of fuel container. To resupply it, you have to stop at the supply unit or click on it with the RMB. Fired unit cannot make it for 40 seconds.

Autonomy - the bigger, the longer unit can ride without tanking up.

Stabilizer - this affects unit's accuracy while moving. More information you'll find in the chapter "Terrain, morale and maneuvering"

Year - year of production is a category used while creating decks with "Category" bonus. More information about it can be found in the chapter "Creating your own decks"

Type - type of the unit (for example "Armored"). More about it in the chapter "Creating your own decks")

Prototype - only for prototype units, which can be unlocked during creating decks with "Nation deck" bonus

Front, rear, top and side armor - ability of damage absorption - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Front, rear, top and side armor - ability of damage absorption. The higher factor, the less damage taken. Front and side armor are the highest ones, while the rear and top the weakest ones. Top one is exposed for artillery and aircraft.

The basic weapon statistics are: range, accuracy, AP power, HE power, nailing and rate of fire.

Range (land, helicopters, aircrafts) - possible distance of firing at particular types of enemies - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Range (land, helicopters, aircrafts) - possible distance of firing at particular types of enemies. Only barreled artillery (and Canadian anti-aircraft system) can attack all types.

Accuracy - basic factor of chance for hit: the higher, the better. Every point stands for 5% chance of hit. It means that with 10 Accuracy (very high), you have 50% of chance for hit. There are also factors modifying the base Accuracy, like: experience and morale of the unit (more in the chapter "Terrain, morale and maneuvering"), movement and a stabilizer (more in the chapter "Terrain, morale and maneuvering").

AP and HE power - base level of damage dealt to, respectively, armored and unarmored enemies. If a missile with 10 AP hits 8 armor, it deals 2 damage. But if the target has armor 1 or 0, the damage is multiplied by 4. Effectiveness of anti-panzer weapons depends also on type of ammo (kinetic or cumulative; more about it later on), but the case with armor 1 or 0 is used with both types of ammo. High-explosive ammo has a little impact on armor, but they can affect an area of unarmored targets. The weapon is anti-panzer or uses high-explosive charges.

Nailing - chance of causing trauma depends on this factor. The higher factor, the quicker enemy morale drops down. Value is presented in relation with a single shot.

Fire rate - number of missiles fired within a minute with reloading time included. In case of artillery - number of missiles for a single salvo.

Weapon can also have additional features:

Kinetic - weapon firing kinetic anti-tank missiles - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Kinetic - weapon firing kinetic anti-tank missiles. Anti-tank power increases with losing every 175 m of distance from the enemy. At the distance of 375 m, every weapon using anti-panzer ammo will deal at least 1 damage.

Cumulative - weapon using cumulative missiles. Independently on AP power, it deals at least 1 damage. Distance doesn't affect the damage dealt.

Area of damage - weapon firing explosive missiles damaging infantry and unarmored vehicles in some particular area. It won't damage armored targets, but it may stun them.

Smoke - you can also fire a smoke missile (default key: B), which doesn't cause damage but blocks the field of vision of enemy land units. Only artillery and mortars may use this.

Improved fire - indirect fire over obstacles may be more effective, if the target is seen by other unit. It affects only artillery and mortars.

Guided - missile guided on target by an operator, who has to be still until the impact is made.

Fire and forget - the missile doesn't require an attention of the operator after being fired. It relates only to rockets.

Semi-active - rocket may be fired while moving, but the target must be pointed out (guided) by the operator to the moment of hit.

Radar - weapon using radars, so it can be destroyed by SEAD missiles. To avoid it, you can turn off the weapon (click on its icon during the fight).

SEAD - anti-radar missile is guided at the enemy radar until it's not turned off. Units with this missiles often open fire at the first enemy with radar on.

Stationary - user must not be moving to fire.

Napalm - every incinerating weapon, but not necessarily basing on the napalm itself (for example thermobaric rockets, flamethrowers). Spreading-out fire decreases morale of even experienced units.

Technology has a lot of weapons:

Howitzers - they fire salvos with few missiles for long distance (from dozen up to forty kilometers) over the terrain obstacles - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Howitzers - they fire salvos with few missiles for long distance (from dozen up to forty kilometers) over the terrain obstacles. Missiles cover some area of damage and may be smoke. Howitzer is a basic weapon of self-propelled artillery, but it can't fire while moving.

Mortars - light artillery firing over the terrain obstacles - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Mortars - light artillery firing over the terrain obstacles. It has smaller range (several kilometers) but it's more precise due to the smaller spread of missiles. Average reloading and targeting time, better accuracy with observer. It fires only in stationary position. It's a good support for infantry fighting in the city. Basic equipment of carriers with mortars.

#1 - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough
Multiple Rocket Launchers (MRL) - consuming a lot of supplies and slowly reloading weapon firing a whole bunch of rockets at once - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Multiple Rocket Launchers (MRL) - consuming a lot of supplies and slowly reloading weapon firing a whole bunch of rockets at once. Rockets fly over terrain obstacles. As like the others weapon of artillery support, it has to be stationary while firing. Special weapon in this category is TOS-1 Buratino with incendiary rockets.

Anti-Panzer Guided Missiles - precise weapon for destroying tanks and other land technology - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Anti-Panzer Guided Missiles - precise weapon for destroying tanks and other land technology. Those rockets have cumulative heads, guided in different way (Guided, Fire and Forget, Semi-active - two last types in some of assault helicopters also - Ataka rockets V [Semi-active] in soviet Mi 28, Hellfire rockets [Fire and Forget] in AH - 64 Apache and recon OH 58 - D Kiowa Warrior), with range of 3 kilometers. Equipped by helicopters, tank destroyers, some tanks, some armored carriers, some units of mechanized recon and some command vehicles (e.g. BMP-1K)

Air-to-Surface Launcher - weapon of medium and long range, destined for destroying air targets - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Air-to-Surface Launcher - weapon of medium and long range, destined for destroying air targets. Precise, can be Guided and used in mode Fire and Forget.

Main Cannon - fires with anti-panzer missiles (Kinetic) or with high-explosive shells (rarely) to land targets - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Main Cannon - fires with anti-panzer missiles (Kinetic) or with high-explosive shells (rarely) to land targets. Its range can be divided onto three categories:

-1925 m

-2100 m

-2275 m

Flamethrower - fires a stream of incendiary substance - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Flamethrower - fires a stream of incendiary substance. It's a weapon of vehicles with flamethrower.

Recoilless Cannon - Mounted on tan destroyers is used against panzer enemies - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Recoilless Cannon - Mounted on tan destroyers is used against panzer enemies. It has no guiding system (smaller accuracy) and has shorter range than the Anti-Panzer Guided Missiles.

Automatic Grenade Launcher - the name tells all - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Automatic Grenade Launcher - the name tells all. You don't have to reload before every single shot. Grenades has a lot of HE power affecting an area. They are used against unarmored and living enemy, on the contrary to anti-panzer grenade launchers.

Rocket Pod - multi-barreled launcher of not-guided rocket missiles carried by aircraft and helicopters - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Rocket Pod - multi-barreled launcher of not-guided rocket missiles carried by aircraft and helicopters. It has area of damage.

AGM - precise anti-panzer rockets Air-to-Surface - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

AGM - precise anti-panzer rockets Air-to-Surface. Equivalent of Anti-Panzer Guided Missiles for aircraft and assault helicopters but more powerful and with better accuracy and range.

AAM - rockets of for air fight (Air-to-Air-Missiles) carried by planes (and also by a prototype helicopter AH 1W Supercobra) differently guided with small (2, 8 - 3, 5 km), medium (5-7 km) and long (up to 12 km) range - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

AAM - rockets of for air fight (Air-to-Air-Missiles) carried by planes (and also by a prototype helicopter AH 1W Supercobra) differently guided with small (2, 8 - 3, 5 km), medium (5-7 km) and long (up to 12 km) range.

High Explosive Bomb and Laser-Guided Bomb - with a big amount of explosives, destroys infantry and unarmored targets - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

High Explosive Bomb and Laser-Guided Bomb - with a big amount of explosives, destroys infantry and unarmored targets. Normal bomb is dropped just over or just behind the target. The laser-guided bomb can be fired from several kilometers and is guided.

Anti-Panzer Cluster Bomb - bomb, which after dropping, ejects smaller submunitions able to destroy or damage armored targets on the particular area - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Anti-Panzer Cluster Bomb - bomb, which after dropping, ejects smaller submunitions able to destroy or damage armored targets on the particular area. It won't destroy tanks with better armor, but may decrease morale of their crews.

Napalm Bomb - napalm bomb which, dropped, fires the particular area and the fire spreads out, the quickest in cities and forests, slower on the meadows - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Napalm Bomb - napalm bomb which, dropped, fires the particular area and the fire spreads out, the quickest in cities and forests, slower on the meadows. The smoke limits visibility and the fire itself may stun or frighten enemy.

Anti-Radar - anti-radar missiles used for destroying anti-aircraft vehicles using radars - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Anti-Radar - anti-radar missiles used for destroying anti-aircraft vehicles using radars. They are guided automatically against SEAD targets.

Gatling, Coupled Cannon, HMG, UMG - firing weapons of different range, accuracy and firepower - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

Gatling, Coupled Cannon, HMG, UMG - firing weapons of different range, accuracy and firepower. It destroys infantry and helicopters and is Kinetic. If it's rate of fire is big, it can very quickly lower the enemy morale and stun him.

ADATS - like the barreled anti-aircraft artillery, can attack land and air targets, but, on the contrary, ADATS bases on guided missiles - General statistics - Characteristic and weaponry of units - Wargame: AirLand Battle - Game Guide and Walkthrough

ADATS - like the barreled anti-aircraft artillery, can attack land and air targets, but, on the contrary, ADATS bases on guided missiles. Only in Canadian M 113 ADATS.

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