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Wargame: AirLand Battle Game Guide by gamepressure.com

Wargame: AirLand Battle Game Guide

Table of Contents

Terrain fights | Tactics Wargame: AB Guide

Last update: 11 May 2016

Recon

Without recon, you can do nothing, no attack will succeed and no defence. Spread out your recon, secure all directions and prepare for unexpected. When you choose units, focus on the level of optics (good optics is almost no optics for recon) but remember also about detection level.

HUMVEE is hidden, the rest is not - Terrain fights - Tactics - Wargame: AirLand Battle - Game Guide and Walkthrough
HUMVEE is hidden, the rest is not

Detection isn't that horrible, because enemy may not notice that he spotted you. In such a case, you can try to eliminate him quietly and if you make it quick enough, your opponent won't know what he is against as you disappear again.

Of course, don't group up recon units, because it does not improve the detection ratio.

Hide also your command vehicles, cause they will be hunted. When you lose the last of them, you lose. Avoid using them in fights, even if they are powerful tanks. Their armor mostly protects them against the first artillery series.

Recon helicopters have the range of vision but they are visible from earth. You can use them to fly over lakes, mountains and at the edges of the map to get at the backs of enemies.

Setting up

Avoid grouping up units whenever you only can. If you do group up them, any unit with area attack may neutralize all your tanks at one due to the stun effect. Stunned unit is worthless and very easy to be destroyed. In this way, enemy may very easily crush your panzer army. So spread your units but in a distance which allows them to secure one another. While moving, units in one troop will move to the directed point via the quickest possible way and after getting them group up. That's why you should divide troops and sections on smaller ones and command them one by one.

When you set up units, avoid also obvious hide outs (like the only one forest in the sector). Swamps and some fields are also good hide outs and what is more they are difficult to spot from the distance.

Notice also from where and what way your units travel because they may ride carelessly next to the enemy who is firing at them.

Maneuvers

Remember about differences within the sides of the armor on the vehicle and try, if you only can, to flank enemy or attack from behind. You can also get him into ambush by retreating. To do use, use maneuvers.

I mentioned that the most expensive tanks are universal. But it's not only about statistics, you have to also be tricky. You should always have different types of tanks and use their advantages to defeat a well armed but not that good at commanding enemy. It's easy to lose expensive units in ambush but it's difficult to replenish loses. That's why you have to consider thoroughly advantages and disadvantages of your and enemy tanks. Tanks are defined by armor, mobility and firepower. Armor stands for endurance, mobility comes from speed and stabilizer quality while firepower combines the main cannon, accuracy anti-tank power and rate of fire. Only universal tanks are good at all three statistics while the rest has one or two weaker. tanks with low mobility and good armor and firepower may be used for position defence and ambushes. Tanks with medium cannons but with good armor and mobility are good as moving shields to destroy enemy tanks from distance - approach an enemy to neutralize his range asset. Your armor may resist many damage while you deal more damage at short distance you're your cannon fires kinetic missiles). The third type of vehicles are ones with good mobility and firepower but weak armor. Just fire and run with them.

Don't hurry to fight supertanks on uneven terrain. You'll have difficulties in positioning and proper fire angle even if you have higher position. You'll lose fire advantage and even the toughest armor will be crushed from below. The tanks riding up (or down) on the hill can't fire. If you have to surpass narrow slopes, use a smoke cover.

Don't think that enemy trucks will be full of soldiers - firing at them will show enemy your position and you lose a lot of ammo.

Support and anti-air defence

Besides helping infantry in urban fights, use your artillery to support your maneuvers. Mortars won't destroy well armored targets but they may help tanks and other vehicles. They have high rate of fire and you can stun enemies with them. Smoke cover will let your troops regroup to defence or attack. Fire the smoke and approach enemy with armored tanks (even AI does so). Medium-range cannons have more firepower, but worse rate of fire and uses more supplies. Their smoke covers bigger area. Long-range cannons (30-40 km) may be used to destroy enemy's artillery. To do so, observe from where the missiles are coming and fire at that place. Move your cannons after every series, because enemy will counterattack. Heavy artillery is very precise and can destroy even tanks unless they move quickly. This type of cannons has the smallest rate of fire.

While it comes to the anti-air defence, create a zone with rocket launchers in the middle and anti-air cannons on the edge. Combine and mix weapons with radars with the weapons using infrared and without any detecting device. Such a combination will make more difficult to destroy your defence for aircraft. Notice which planes are designed for that and eliminate them before your defence goes down. Remember also that you can turn off radars and avoid being detected. Support the whole thing with spreaded anti-air sections. In particular, focus on mountains unavailable for vehicles. Although anti-air sections have small range and cant fight planes that effectively, using them may make an impression of unbreakable defence. Secure the edges of the map against helicopters raids. To defend anti-air sections against recon or commands you can use transporters or helicopters.

Use also helicopters as a support for infantry, especially for destroying tanks. As they are very fragile for aircraft, use them in your anti-air defence zone. You can also create a lone helicopter team with recon helicopter to raid enemy at his backs.

Use your helicopters wisely, so they don't fly deep into the enemy territory when they can get several rockets in the face. Using your area weapon try to his as many enemies as you can. Use the situation where enemy has units placed in one line.

Cooperation

Ally is marked with the green color - Terrain fights - Tactics - Wargame: AirLand Battle - Game Guide and Walkthrough
Ally is marked with the green color

Cooperate with your allies. In dislocation phase use flares to show direction in which you want to attack, what you want to defend or what you want to conquer so it won't end up in situation when you attack one point and enemies are passing you by. Flares can be chosen from the menu shown below (below the minimap).

Flare with keyboard allows you to input message - Terrain fights - Tactics - Wargame: AirLand Battle - Game Guide and Walkthrough

Flare with keyboard allows you to input message. Write what you want, confirm with enter and place the flare on the map. In this way, you clearly shows what you want to do. If you hear a signal of flare or a siren, you can center on this event by pressing space.

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