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Essays 09 February 2022, 16:09

author: Darius Matusiak

2022 in Games Industry - Our Predictions

Premieres of hits and complications with organization of industry events and game development. Uncharted in cinemas and a constant shortage of GPUs. 2022 in the game industry will be full of familiar problems and pleasant surprises.

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PC hardware – once it was cheap

The year 2022 will be another unfavorable period for upgrading your PCs or seeing shelves full of next-gen consoles in the store. Analysts predict that the lack of chips and capacity in factories will still be taking its toll. This will again translate into notorious shortages of electronics in stores, especially GPUs and the recently absurdly expensive DDR5 memory chips.

Regardless of the shortages on the market, the times of cheap hardware are unlikely to come back. An interesting example is the announcement of the latest Nvidia card from the weakest xx50 series. The suggested retail price of the new RTX 3050 is $249, while in 2019, the cheapest GTX 1650 was priced at $149, so it's a 60% increase. Such a price is probably dictated not only by new standards and technologies, but also by favorable circumstances for greater profits. We can probably forget about the cheapest cards with MSRP below $250, although in reality, even the price of $250-300 for the weakest RTX is a pipe dream of many players, due to the constant impact of scalpers and cryptocurrency miners.

Nobody seems interested in manufacturing GPUs that cost $100-200 anymore. So right now, we will realistically be paying 3x more for low-end GPUs that we used to just a few years ago. And it's not just a question of accessibility.

Karol Ryka

Problems with availability and prices of gaming hardware can be solved by streaming services integrated with TV sets. - 2022 in the gaming industry – our forecasts – document – 2022-01-10
Problems with availability and prices of gaming hardware can be solved by streaming services integrated with TV sets. Source: LG

Cloud streaming – ultra details on potato PC

Problems with obtaining new equipment will probably reinforce the importance of streaming platforms and cloud gaming. The year 2022 may be a period of a great boom for this kind of experience due to the introduction of game streaming services to the most popular TVs. So far, buying a new TV is not a huge problem. In models from recent years, 4K resolution, HDR and good refreshment are mostly standard, and now, it is also possible to launch games with the remote control – without even connecting the console or the PC.

Samsung and LG have already announced their support – their TV sets will receive Google Stadia and GeForce Now services. Sony will probably not lag behind and after the aforementioned merge of PS Now subscriptions with PS Plus, streaming support ought to appear in Bravia TVs. The question is, whether Nvidia and Google services will appear simultaneously.

Cloud gaming, of course, is not a perfect solution and has many disadvantages. It requires a very fast internet bandwidth, and in the event of any network problems, even temporary, the gameplay will be prone to glitching and lagging. Large publishers do not offer the latest games immediately in streaming as well, only after some time. All this, however, doesn't seem so bothersome if we compare the disadvantages of streaming with the unavailability and high prices of new consoles and PCs. Playing in the cloud in 2022 will be by far the cheapest and most convenient way to play many games literally everywhere – if not on a new TV, then on an office laptop or even a smartphone.

The NFT is just getting started

NFT, despite controversy, appears in more and more titles. - 2022 in the gaming industry – our forecasts – document – 2022-01-10
NFT, despite controversy, appears in more and more titles.

Whether we like it or not, NFT in computer games is warming up and will probably come to many more titles over time – just like microtransactions did. Developers, especially large publishers, will not miss out on the chance to earn extra money, even if only a handful of people are interested in the beginning. For now, you can still see a certain shyness of developers, still exploring the new territory, probing the market and seeing how far they can push it. Some yield under pressure of criticism (S.T.A.L.K.E.R. 2), others eagerly join the first NFT pioneers (Ubisoft, Konami, and CDPR, who introduced the Cyberpunk 2077 watch). The latter will probably be followed by others, regardless of the voices of discontent.

In essence – what's NFT?

NFT stands for "non-exchangeable token," and in practice, it's a certificate of authenticity of a file that's expressed with graphics, text or video sequences. When we purchase an NFT item, we are its sole rightful owner, even though others may legally own the exact same copy of this file. The controversy is mainly caused by the fact that these certificates are based on the blockchain technology – the same technology that is used to store data on cryptocurrency transactions. We wrote extensively about the NFTs here.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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