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News video games 19 March 2021, 19:50

Dead Cells Devs Celebrate 5 Million Copies Sold and Success of Mobile Version

Dead Cells, an action game mixing roguelike with metroidvania, has sold five million copies on all platforms. The developers were particularly pleased with the success of the mobile version of the title in China.

IN A NUTSHELL:
  • Motion Twin announced that Dead Cells has sold five million copies across all platforms;
  • One million copies of the mobile version of the game were purchased by players in China in just a few days;
  • On March 30, the French developer also announced the release of The Bad Seed DLC for Android and iOS devices.

Dead Cells from Motion Twin turned out to be the hit of 2018 (and also 2017, when it was still in Early Access). The title was extremely warmly received by the players, achieving an average rating of 8.0 among Metacritic users and up to 96% of positive reviews on Steam. The developers regularly reported sales figures of one, later two and eventually three million copies sold. Today, however, they informed about another success - five million copies found buyers. What's interesting, mobile versions bought by Chinese pplayers account for one fifth of the number.

The success of Dead Cells on mobile devices meant that soon we'll also play the second of three DLCs released so far (the first, Rise of the Giants, is available for free on all platforms). The Bad Seed expansion will be released on Android and iOS on March 30 and will cost $3.99 or €3.99. The DLC introduces two new levels (The Destroyed Arboretum and The Roost of the Banished), along with the unique monsters that inhabit them, as well as a boss and a number of new weapons.

It is expected that in some time the developers will also release a mobile version of the latest expansion,Fatal Falls, which was released in January, this year. The expansion adds new levels that diversify the gameplay even further, as well as the lore of the game world. The only question that remains is whether with these two DLCs China will again boost the sales columns of the French studio?

Dead Cells launched on mobile devices on August 28, 2019 (iOS) and June 3, 2020 (Android). This means that Chinese gamers - among whom, according to these statistics, the OS from Open Handset Alliance dominates - had about nine months to pump up the Motion Twin's sales figures by an extra million copies. All it took was a few days. The popularity of mobile games in China is nothing new after all. Dead Cells, in turn, despite the high level of difficulty, works well in short sessions of a dozen or so minutes. We can conclude that Motion Twin knew what they were doing, releasing their indies also on smartphones and tablets - the French studio simply could not pass up on such a large market.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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Dead Cells

Dead Cells