The Dark Eye Chains of Satinav: New Prospects, New Old Enemies

Talk to Jacomo and you'll learn much about a mystery from the past. You'll also learn about sealing all but one passage to the fairy land, about the seer and a character called Satinav and about swamp lands and strange swamp creature...
New Old Enemies

Enter the mill, which is not the best idea, because Geron will end up in complete darkness, tied up to the pillar. There are three holes in the ceiling. Talk to the one on the left, above the entrance door. Nuri will answer and you'll have to cooperate with her to free yourself. Nuri has thrown sharp shards on one of the plates of the scale behind Geron. Plus, she could use magic to concentrate moonlight on one of three holes. So you can see the entire location switching between them.

Switch to the right hole by clicking on it. There is a broken mill mechanism. Use reassemble spell on the gears. Now witch to the middle hole and use the destruction spell on the oil lamp, hanging in front of it. The lamp will crush on the ground but its shards will stay on the stool. Use the reassemble spell on them. Now use the twin saw which has just dropped on the ground and Geron will free his legs.

There is a damaged cupboard next to the wall. Kick the leg of cupboard and switch to the first hole on the left. Use the reassemble spell on the scale and then the destruction spell on the hourglass. Sand will appear on one of the scale plates. Now pick up Nuri's shard thrown on one of the plates and use it on hand fetters.

Keep switching between holes. Pick up fetters from the ground and then take the stool, twin saw, straw and gear. Activate the middle hole and examine the trapdoor. Use the reassemble spell on fetters and tie it to the trapdoor. Open it and put a blanket on it. A blanket is too small to cover the entire hole in the floor, so use the knife on it. Finally place straw on the blanket.

Exit the mill. Talk to Nuri and then put the stool on a catwalk, on which you're standing right now. Tell Nuri about Fanglari and use the twin saw on the broken beam under the roof, on which fairy is sitting.
- The Dark Eye - Chains of Satinav Game Guide
- The Dark Eye Chains of Satinav: Game Guide
- The Dark Eye Chains of Satinav: The Oak Leaf Challenge
- The Dark Eye Chains of Satinav: Crows!
- The Dark Eye Chains of Satinav: To catch a fairy
- The Dark Eye Chains of Satinav: Bad Leads to Worse
- The Dark Eye Chains of Satinav: Northward
- The Dark Eye Chains of Satinav: In the Camp of the Zholochai!
- The Dark Eye Chains of Satinav: The Fairy Scholar
- The Dark Eye Chains of Satinav: New Prospects, New Old Enemies
- The Dark Eye Chains of Satinav: The Prism
- The Dark Eye Chains of Satinav: Fanglari Ho!
- The Dark Eye Chains of Satinav: Three Impossible Tasks
- The Dark Eye Chains of Satinav: The Dream Chambers
- The Dark Eye Chains of Satinav: Back Home
- The Dark Eye Chains of Satinav: To the King!
- The Dark Eye Chains of Satinav: Academy of Magic
- The Dark Eye Chains of Satinav: The Harp
- The Dark Eye Chains of Satinav: Game Guide
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