Diablo 3: List of passive skills Wizard
Icon | Required level | Description |
![]() | 10 | Blur Reduced damage received in melee combat. |
![]() | 10 | Power Hungry Each collected health orb also generates arcane power points.
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![]() | 13 | Evocation Reduced cooldown time of all skills.
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![]() | 16 | Glass Cannon Increased damage (all types) at a cost of a weaker armor and lower resistances.
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![]() | 20 | Prodigy Each time an opponent is hit with basic spells the main character regains some of the arcane power points. Here's a quick reminder which spells are considered the basic ones: Magic Missile Shock Pulse Spectral Blade Electrocute
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![]() | 24 | Astral Presence Increased maximum arcane power value and faster arcane power regeneration.
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![]() | 27 | Illusionist Each time the main character has suffered from a serious hit his Teleportation and Mirror Image spells are instantly recharged.
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![]() | 30 | Cold Blooded Increased damage inflicted to chilled and frozen targets.
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![]() | 34 | Conflagration All fire attacks add a burning effect that continues to inflict damage to affected enemies for the next few seconds.
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![]() | 37 | Paralysis Attacks based on lightning damage have a chance of stunning an opponent for a short while.
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![]() | 40 | Galvanizing Ward Extended duration of all armor spells. Each time an armor spell is active the health also begins to regenerate. Here's a quick reminder which spells are considered the armor ones: Ice Armor Storm Armor Energy Armor
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![]() | 45 | Temporal Flux Each time arcane damage is inflicted there's a chance of slowing down the target for a short while.
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![]() | 50 | Critical Mass Critical hits reduce the cooldown times of all spells.
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![]() | 55 | Arcane Dynamo Each time an opponent is hit with a basic spells he gains a flash of insight. After collecting a few flashes his other spells (non-basic ones) begin to inflict additional damage. Here's a quick reminder which spells are considered the basic ones: Magic Missile Shock Pulse Spectral Blade Electrocute
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![]() | 60 | Unstable Anomaly Each time the main character's health drops to a dangerously low level he triggers a shockwave which knocks back all nearby enemy units. The effect can't occur too often.
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