Arroka: First prisoner in a crystal.
Haizea: Second prisoner in a crystal.
Antzigar: Third prisoner in a crystal.
Place of destroying king's Boreas staff.
Divinity Original Sin: Hiberheim Maps

Almina - go here as soon as possible. You need to talk with Almina, to continue on with the Find the Witch! quest.

Captives in a Crystals - the only quest which begins and ends in Hiberheim. After setting the elemental-slaves free, a group of snowmen, being the guardians of the place, will appear. You can either cooperate with them, or help the elementals. In exchange for you help, they will provide valuable information about the land and the quests.

Second well - if you've started The Wishing Brothers quest in Cyseal, you had a chance to get into Hiberheim for a short while. Now, you can release the second well and choose a wish - get rid of the never-ending blizzard or the flame hail in Hiberheim. To release the second well, you will need a scroll from the King Boreas' Treasury (the entrance to the treasury is unlocked by the statue). Before that, you must defeat the Guardian (a slow, and extremely durable creature). Afterwards, open the door - the lever is hidden between the bushes, on the left.
Conduit location - you must travel here in order to continue with the main quest. You will also find there a document (Orders), unlocking the passageway to the King Boreas.
Stove - you must destroy the King Boreas' staff in this stove, to continue on with the Find the Witch! quest.

A hare chased by a snowman - if you attack and destroy the snowman, you will be able to talk with the hare called Hopper (provided that one of your characters have a Pet Pal trait). In gratitude, he will show you a secret passageway leading to the castle, through the rocks near the wall. However, you will need a character with an ability which allows him to jump that distance (an archer, for instance). Afterwards, you can open the gate from the inside and enter the castle with your whole team.
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