Game update (patch) to Drox Operative , a(n) rpg game, v.1.002, added on Wednesday, March 20, 2013.
File Type: Game Update
File Size: 4.2 MB
Last Update: March 20, 2013
Downloads: 563
Last 7 days: 0
Problems with download? [email protected]
version: v.1.002
1.002
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added an option to turn off price comparisons and only use key attributes
added manual aimed ballistic weapons that fit in medium slots
can now solve quests directly from your quest menu
credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins
which components a planet sells is now much more likely to be race appropriate
planet's now use their level instead of the player's level for components
planets start with less components for sale
planets slowly restock components for sale
decreased beam range from 300.0 to 250.0
decreased ballistics speed from 400.0 to 350.0
changed stealth bonus from damage to attack and crushing blow
now higher attack values help you get more critical hits when using weapons that require attack to hit
increased freeze and virus weapons up to 75% of normal beam damage (nox)
fixed a couple race trading issues
donated components now also get sold over time to help the race make money
fixed the Human race from destroying wandering vendors
planets that get destroyed are valued less and less by the races now
missiles and ballistics should no longer auto target other projectiles (Valgor)
low quality components can no longer have a higher rarity
now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)
now crew better than check checks total of attributes given, not each individual attribute
fixed close icon on diplomacy screen from closing 2 menus
added X close icons on Drox Info, Win Progress, and Lose Progress screens
no longer show green + on components until they are identified
added some color to race technology screen
changed PROTOCOL_VERSION to 12
made trade request/race statement sound quieter
1.001
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now components that are sold to races are eventually resold somewhere else (short term they still require credits to buy from players, but in long run selling components to them makes them money)
fixed overlords appearing in dimensional pockets
changed how components/modifiers are added to tables, should tighten the spawn ranges especially with rare components
Thrust Boost consumables can now take you over the normal max speed
can now utilize multiple fighter bays of the same type
decreased bounty hunter damage mult from 3.0 to 2.0
crew is now only considered better than based on credits value
can no longer swap fighter bays in and out to get more fighter launched
now espionage, propaganda, sabotage, and rumors show chance of working
fixed a case when a planet would tell you a quest was available when not true (Steve)
now show green + on your components and NPC ships that are better than what you have equipped (either main stat or price)
fixed moving skills from right click bar to normal skill bar (Valgor)
fixed credits alignment on wandering vendors (Valgor)
fixed non-repeating components like cloaking devices having issues in right click slot (Moonshine Fox)
changed more population loss messages from an absolute number to a percent (Roswitha)
fixed a missing white light
fixed PreventsMovement translation (Roswitha)
fixed Direct Hit spelling in manual (canthor)
fixed a spacing issue on one of the Shadow dialogs (Roswitha)
fixed Strange Matter text (Valgor)
fixed missing word in Overlord description (Valgor)
improved the power rankings highlight text (Valgor)
updated copyright
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