Game update (patch) to Drox Operative , a(n) rpg game, v.1.029, added on Tuesday, October 22, 2013.
File Type: Game Update
File Size: 5.4 MB
Last Update: October 22, 2013
Downloads: 563
Last 7 days: 3
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v. 1.029
Changelog:
now handle dropping fragments of connect, connect response, and first server data much better
now save fragments instead of dropping out of order fragments
no longer send client data before getting first server data
now limit first few frames data rate from server a little less (5000 instead of 2000)
increased receive and send udp buffers from default to 100,000
increased max fragment start offset from 16 to 24 bits
now should handle packets that end exactly on the fragments size boundary better
changing missing base in database stuff from a critical error to an error (getting random errors before version error)
missile defense will now shoot at station missiles (Crusender) (IotA)
marines can no longer board devices and space objects (IotA)
now show Trade Pacts when highlighting race icons
increased scavenge costs from 125.0 to 150.0 (IotA)
increased trap damage by 50%
doubled trap delay
no longer show green + on classified components
removed mandatory quest warning from prevent wins, must win types, and win timer Drox quests (IotA)
changed greenlight button color (Steve)
fixed Damage not being localized correctly (DarthNihilus)
rewrote prevent legend win text a little (IotA)
fixed difficulty localization in highlight text on Create New Sector button (DarthNihilus)
added n_printMessageNames for debugging network stuff
changed PROTOCOL_VERSION to 28
Game Update Size: 5.5 MB DL: 1.4K Upd.: September 8, 2014
Game Update Size: 5.5 MB DL: 1.1K Upd.: March 13, 2014
Game Update Size: 5.4 MB DL: 738 Upd.: January 14, 2014
Game Update Size: 5.4 MB DL: 683 Upd.: November 18, 2013
Game Update Size: 5.4 MB DL: 615 Upd.: November 4, 2013
Game Update Size: 5.4 MB DL: 611 Upd.: October 30, 2013
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Game Update Size: 5.2 MB DL: 630 Upd.: September 3, 2013
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