Game update (patch) to Drox Operative , a(n) rpg game, v.1.015, added on Thursday, July 18, 2013.
File Type: Game Update
File Size: 4.9 MB
Last Update: July 18, 2013
Downloads: 709
Last 7 days: 3
Problems with download? [email protected]
v. 1.015
Changelog:
now stop controller rumble if paused
fixed controller rumble when turning off screen shake (Castruccio)
now reducing power load and increasing durability are toggles instead of one time things
decreased durability mult modifier per level from 0.0333 to 0.02
increased difficulty of higher difficulty levels
increased difficulty of higher difficulty levels even more in expansion (IotA)
now show and enforce level of chips so you don't accidentally create a component that you can no longer use (IotA)
fixed sensor overlord range confusion and price (Tuidjy)
now defenders of destroyed planets don't disappear immediately (unless last planet) (Draciel)
fixed demands from players (Foxstab/homyak555)
changed max number of sounds on OSX to 64 which fixes AL_INVALID_OPERATION errors when lots of sounds are being played
each race should no longer send more than 1 bounty hunter after the player(s) at a time
fixed uses less energy modifiers getting put on cloaking devices (Tuidjy) (IotA)
freeze weapons that don't do damage should no longer get damage bonuses (Tuidjy) (IotA)
special weapons should no longer get damage bonuses (Cardinal Ape) (IotA)
stasis field and gravity well generator now have value
increased damage control effectiveness by 60%
changed chips to use computer model in space (Valgor) (IotA)
added Scavenger Operative achievement (Valgor) (IotA)
added a controller rumble option (Castruccio)
now reset joystick option resets mouse move and enable options also (Castruccio)
added a message when resurrect race quest goes wrong (Tuidjy) (IotA)
no longer add race name to Resurrect Race quest announcement (IotA)
now Ascarid and Peacekeeper missiles have effect/sound when they change (IotA)
added more Ancients dialog (IotA)
fixed some of the ancient races using the wrong description (Tuidjy) (IotA)
now dpad names should show up on use slots (Castuccio)
minor improvements to the UI
added some more scavenger dialog (IotA)
rewrote bare bones description a little (Valgor) (IotA)
changed "ship corpses" to "ship wrecks" in scavenger description (Valgor) (IotA)
fixed structure/armor plating % issue on mechanic bonus skill (Evan)
fixed human demand text
fixed a Drox capitalize issue in the Hezog race description. (ScrObot) (IotA)
fixed some Hezog misspellings (Tuidjy) (IotA)
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