The file Wildcat - Combat of Skyrim SE v.7.00 is a modification for The Elder Scrolls V: Skyrim Special Edition, a(n) rpg game. Download for free.
File Type: Game Mod
File Size: 258.8 KB
Last Update: December 3, 2018
Downloads: 1.1K
Last 7 days: 1
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The Elder Scrolls V: Skyrim Special Edition
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The Elder Scrolls V: Skyrim Special Edition

Wildcat - Combat of Skyrim SE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Enai Siaion. If you end up enjoying this project please consider supporting it’s author through Patreon.
Description:
Wildcat is a streamlined, yet full featured combat overhaul. It makes combat more dangerous and visceral by increasing lethality, adding injuries and context sensitive stagger and making combat AI more responsive and aggressive. It accomplishes this with minimal scripting and no save bloat.
Features
Improved combat AI: modified combat styles and game settings.
Attacks of opportunity.
Timed blocking.
Faster combat: deal and take more damage.
Unintrusive, low script load.
Can be dropped into an existing load order as a complete combat package.
Configuration options available in the Wildcat MCM if SkyUI is installed (SkyUI not required to use Wildcat).
Fight for your life...
Wildcat is a highly configurable combat overhaul
Most features in Wildcat can be tweaked or disabled using the Wildcat MCM. Tinkering is strongly recommended!
Improved combat AI
Combat styles and combat AI related game settings have been tweaked to make opponents much more relentless and decisive. These changes are similar to Combat Evolved and other mods that improve AI, but with a more aggressive bias.
Stamina costs
All actors on the battlefield spend Stamina when performing any of the following actions:
Attack (one-handed): 5
Attack (two-handed): 10
Fully drawing a bow: 5
Holding a drawn bow: 5/second
Swimming: 5/second
Actors that are out of Stamina are considered fatigued, slowing down movement by 15%. Magicka and Stamina regenerate up to 30% faster at high Health and up to 30% slower at low Health.
Injuries and stagger
All actors on the battlefield may become wounded in battle, receiving a random injury. Each injury staggers the recipient and has an immediate "trauma" effect representing pain and shock and a lingering effect that lasts until the victim is healed to 100% Health or for 5 minutes. Undead and automatons are immune to trauma effects, but are still affected by the lingering effects. As with most features of Wildcat, this can be disabled.
Arm/Front Leg injury - Chance to stagger when attacking. Trauma: unequips weapon.
Chest injury - Rapidly drains Stamina. Trauma: drains 50% Stamina.
Head injury - Rapidly drains Magicka. Trauma: drains 50% Magicka.
Leg/Hind Leg injury - Chance to stagger or trip when running. Trauma: knocked down.
Spine injury - Receive double damage and stagger from power attacks and bashes. Trauma: drains 50% Health.
Injuries may occur under the following conditions:
Threshold injuries: This is the default injury mode. Actors have a chance to receive an injury when they fall below 30% or 15% Health.
Burst injuries: Use the Wildcat MCM to choose this injury mode. Actors have a chance to receive an injury whenever they take a burst of damage equal to 30% of their current Health. This is the more realistic injury mode, but does increase script load slightly for each actor on the battlefield.
In addition to injuries, there are other ways for actors to get staggered:
Bow interrupts: Actors hit by an attack or damaging explosion while pulling back a bow get interrupted, throwing off their aim or ruining the shot.
Full body stagger: This feature greatly increases the deadliness of combat and is disabled by default, requiring the use of the Wildcat MCM to enable it. When enabled, any incoming stagger will stun the player and interrupt all actions, just like staggering an NPC actor.
Lethality
Speeds up combat by allowing the player to inflict and receive more damage. Combat skills level up faster accordingly.
Novice: x2.50/x1.00 (was x2.00/x0.50)
Apprentice: x2.00/x1.25 (was x1.50/x0.75)
Adept: x1.50/x1.50 (was x1.00/x1.00)
Expert: x1.25/x2.00 (was x0.75/x1.50)
Master: x1.00/x2.50 (was x0.50/x2.00)
Legendary: x0.75/x3.50 (was x0.25/x3.00)
The optional Realistic Damage Plugin increases damage inflicted and received to realistic levels. Damage is fair for both sides and greatly increased, making combat much more deadly. This is more immersive, but perhaps easier to exploit for min-maxed builds that are significantly stronger than the enemies.
Novice: x1.50/x1.50
Apprentice: x2.00/x2.00
Adept: x2.50/x2.50
Expert: x3.00/x3.00
Master: x3.50/x3.50
Legendary: x5.00/x5.00
Spell costs: +50%
Bow damage: -25%
Damage reduction to massive targets: increased to 3/4.
Not satisfied? The Wildcat MCM allows you to choose your own difficulty values, so you can customise the game to your liking.[/color].
Timed blocking
Blocking an attack within 1 second after raising a shield or weapon blocks 25% more damage and briefly staggers a melee attacker.
Attacks of opportunity
Inflict and receive attacks of opportunity with weapons and unarmed attacks. When the target is...
Pulling back a bow: +25%
Power attacking: +50%
Casting a spell: +50% (ward spell negates)
Struck from behind: +25%
Staggered or paralyzed: +25%
Struck in melee: +25%
Sleeping or sitting: Critical strike for 10 times critical damage
Massive: -50% damage and spell magnitude (dragon, centurion, giant, mammoth, etc)
Below 1/4 Health: +25%
Above 3/4 Health: -25%
Instalation:
To install this mod use Nexus Mod Manager.
Alternativelly you can extract the archive into „Data” folder and activate the mod in game’s launcher.
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