The file Pirate Life v.0.33 is a modification for X4: Foundations, a(n) simulation game. Download for free.
File Type: Game Mod
File Size: 28.1 KB
Last Update: October 3, 2020
Downloads: 676
Last 7 days: 4
Problems with download? [email protected]

Pirate Life is a mod for X4: Foundations, created by iforgotmysocks.
Description (in author’s own words):
Created with the 3.0 beta, it's possible that some cloaking aspects may not work for 2.6 (no harm in trying)
Requires a new gamestart (dah! ^^) and can't be removed from savegames based on that start just yet!
Me being me, i got tired real fast of replaying the hq plot and craving some pirate context i had to do it eventually, despite never wanting to create a 'game start'.
Story: There you are, 2 ships, a hauler full of spaceweed, a few good modifications you can apply and a galaxy with endless possibilities.
Features:
SCA relations unlocked
?-> player can gain relations doing missions or killing enemies, and lose them aswell ofc
SCA Shipyard and Wharf in System
?? -> improve relations to buy better things
-> SCA equipment is unchanged as i found it fitting to have less options as a pirate
Research complete and Modifications unlocked
? -> I hated to replay the plot, with this option you have all the options and can still play it - if you want to
SCA being nicer when relations are good
? -> SCA won't harass your ships to drop goods anymore
? -> (but!) SCA ships under cover will still dislike you depending on faction relations
Player can use SCA's Transponder Cloaking Devices (TCDs)
? -> (Ya i think that name is made up, but it sounds nice)
? -> TCDs are one use items that allow the player to cloak his controlled ship and his subordinates as the faction belonging to the current system
? -> The cloak presists until cloaked ships attack the enemy faction, are attacked by said faction, are being scanned or when the player leaves the ship
? -> Subordinates of the playership are automatically being cloaked, but more TCDs are needed to activate cloak (1 per ship)
? -> TCDs can be purchased at pirate stations or black market traders (u'll get one for free)
? -> TCDs are activated by dropping the required amount from the ship inventory into space (item or lockbox doesn't matter)
??-> if too many were dropped, the remaining number can be picked up again
Note to research:
Modification research is not completed as it's not needed to unlock the modifications and the player still needs something to research to complete the hq plot mission if the desires.
Note to gamestart/mod features:
The above listed features should only appear when a game was started using the 'Pirate Life' start. TCDs will appear in the traders menu, but won't have any effect.
Please leave me some feedback and let me know if any bugs may occure. :)
Installation:
Download the file, extract the piratelife folder and move it to your extensions folder.
In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions
Deinstallation:
Just remove the folder but beware savegames based on the gamestart will not work anymore!
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