Dragon Age 2: Dissent p. 2
Step 3: Defeat Ser Alrik in fight
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Upon entering the room you'll notice that Ser Alrik has caught a Circle mage named Ella #1 and wants to make her tranquil. Regardless of the dialog option you choose #2 you'll be forced to defeat templars in a fight. Note that right after the fight begins, Justice will take control over Anders again.
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The battlefield is quite small, which is a major difficulty, but I do not recommend going anywhere else. When the battle begins, order you party members to focus their attack on Ser Alrik #1, because he can support his men. Only after he's dead you can decide to retreat to one of the previous locations in dungeon #2.
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But do not think that it will be easier now, because you have to kill many templars yet - they are very tough and deal large amount of damage. I recommend focusing on eliminating two templar hunters #1, because their attacks might be deadly. After that deal with standard templars #2. You should control your party members health bars all the time, because they probably lose their life points quickly.
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After winning the battle a cut-scene will be displayed automatically. Anders, who is still controlled by Justice, wants to kill Ella, because he thinks that it is too late to save her. At the end of a conversation you can act in two ways:
- definitely forbid to kill Ella (bottom left dialog option) #1: thanks to that Anders will gain control over his body and the girl will live; +15 friendship points with Anders
- talk some sense into Anders (any right dialog option): regardless of the options, a scene will end with Anders murdering Ella #2
In both cases Anders will return to his clinic but do not be afraid to travel with a smaller party because you won't meet any monsters in this location.
Step 4: Find documents and return to a clinic
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Whether Ella died or is alive, you have to locate Ser Alrik's body and examine it - you'll find Ser Alrik's papers #1 and a great Dissention armor. Before leaving this location, look around because in one of the chests #2 you'll find and armor upgrade for Anders.
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You can now exit the dungeon #1 (M66, 5) and return to the [Darktown] location (M23, 14). If you've saved Ella, then you can talk to her after leaving the dungeon. The most important is its ending #2 where you can advise her to travel to a safe place (upper right dialog option) or return to the Circle (bottom right dialog option). If she was murdered this step is of course omitted.
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The only thing left is a conversation with Anders in [Darktown - Ander's Clinic] location (M23, 2). What's interesting its course is very similar regardless of whether Grey Warden murdered Ella or not. If you want to gain friendship points with Anders (25 maximum) then do not choose bottom left dialog option in the beginning, but talk to him calmly (one of the options is connected with flirting #1). If you want to gain rivalry points with this character, then choose bottom right dialog options. You can ask him to leave your party then #2, gaining as much as 35 rivalry points.
- Dragon Age II Game Guide
- Dragon Age 2: Game Guide
- Dragon Age 2: Companion quests
- Dragon Age 2: Act 2 Companion quests
- Dragon Age 2: Plans for the Future; Visit Anders; Calling on the Captain
- Dragon Age 2: Speak to Fenris; Isabela's Ongoing Search; Mourning
- Dragon Age 2: Consoling Words; The Tethras Signet
- Dragon Age 2: Varric's Apology; Doubts that Linger; Anders in the Fade
- Dragon Age 2: Isabela's Apology; Merrill, An Apology; Fenris Night Terrors
- Dragon Age 2: Fenris The Book of Shartan; An Update
- Dragon Age 2: Family Matter p. 1
- Dragon Age 2: Family Matter p. 2
- Dragon Age 2: A Story Being Told; Wooden Halla
- Dragon Age 2: A Bitter Pill p. 1
- Dragon Age 2: A Bitter Pill p. 2
- Dragon Age 2: Questioning Beliefs (Fenris); Questioning Beliefs (Isabela)
- Dragon Age 2: Anders Tevinter Chantry Amulet; A Ship for Isabela
- Dragon Age 2: The Long Road p. 1
- Dragon Age 2: The Long Road p. 2
- Dragon Age 2: Questioning Beliefs (Aveline)
- Dragon Age 2: Dissent p. 1
- Dragon Age 2: Dissent p. 2
- Dragon Age 2: Questioning Beliefs (Anders)
- Dragon Age 2: Mirror Image p. 1
- Dragon Age 2: Mirror Image p. 2; Back from Sundermount
- Dragon Age 2: Questioning Beliefs (Merrill); The Shield of the Knight Herself; The Captain's Condolences
- Dragon Age 2: Repentance p. 1
- Dragon Age 2: Repentance p. 2
- Dragon Age 2: The Starkhaven Longbow; Questioning Beliefs (Sebastian)
- Dragon Age 2: Act 2 Companion quests
- Dragon Age 2: Companion quests
- Dragon Age 2: Game Guide
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![You can now exit the dungeon #1 (M66, 5) and return to the [Darktown] location (M23, 14) - Dissent - p. 2 - Act II - Dragon Age II Game Guide](/dragonageii/gfx/word/-1435326343.jpg)

![The only thing left is a conversation with Anders in [Darktown - Anders Clinic] location (M23, 2) - Dissent - p. 2 - Act II - Dragon Age II Game Guide](/dragonageii/gfx/word/-1435326312.jpg)
