Dragon Age 2: The Long Road p. 2
Step 7: Talk to Aveline
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A meeting in the inn was not quite successful because Aveline was not brave enough to talk to Donnic. You have to talk to her again #1. This time regardless of the dialog option you choose at the end of a conversation #2, you'll agree to help her with a romantic walk with Donnic on the Wounded Coast.
Step 8: Secure the Wounded Coast
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You can leave the inn now and travel to the [Wounded Coast] location. Once you get to the destination you'll have to clear three different camps out of opponents and monsters. In order to get to the first one, choose a northern path #1. You'll be attacked by mabari guard dogs #2 when you get there.
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Be careful because two more groups of mabari will run into you from the west and the east #1. After dealing with all beasts enter the camp again and click on a signal fire #2 (M28, 16) which result in displaying funny cut-scene with Donnic and Aveline.
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A second camp can be found to the west form here. Once you get there, start attacking raiders and raider archers. Watch out though, because there is one raider assassin among them #1. Be sure that you've eliminated all enemies and click on the second signal fire #2 (M28, 17).
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A third camp is located south from here. You should be very careful because there are many traps on your way to disarm #1 and it is very hard to pass by them. Once you're in camp you have to fight slavers. Try to kill a slaver who casts spells as fast as possible #2.
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After winning the battle click on the signal fire #1 (M28, 18) of course. This time you can participate in a conversation, choosing one of three dialog options #2. Note, that the bottom option is reserved for expressing your feelings towards Aveline. Regardless of the options you've chosen, Donnic will leave and you'll have to return to barracks.
Step 9: Return to the Viscount's Keep
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You can leave the coast now and travel to the [Hightown - Viscount's Keep] location. Go to the Aveline's office (M9, 5) and talk to her #1. The upper and middle dialog options will result in a same effect. Aveline will spend some nice moments with Donnic and then she wants to talk to you #2. The quest ends here.
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The bottom dialog option is connected with flirting #1, but it has no impact on her meeting with Donnic. A second conversation with Aveline is more important - you can lie about your feelings or end her future romantic conquests #2.
- Dragon Age II Game Guide
- Dragon Age 2: Game Guide
- Dragon Age 2: Companion quests
- Dragon Age 2: Act 2 Companion quests
- Dragon Age 2: Plans for the Future; Visit Anders; Calling on the Captain
- Dragon Age 2: Speak to Fenris; Isabela's Ongoing Search; Mourning
- Dragon Age 2: Consoling Words; The Tethras Signet
- Dragon Age 2: Varric's Apology; Doubts that Linger; Anders in the Fade
- Dragon Age 2: Isabela's Apology; Merrill, An Apology; Fenris Night Terrors
- Dragon Age 2: Fenris The Book of Shartan; An Update
- Dragon Age 2: Family Matter p. 1
- Dragon Age 2: Family Matter p. 2
- Dragon Age 2: A Story Being Told; Wooden Halla
- Dragon Age 2: A Bitter Pill p. 1
- Dragon Age 2: A Bitter Pill p. 2
- Dragon Age 2: Questioning Beliefs (Fenris); Questioning Beliefs (Isabela)
- Dragon Age 2: Anders Tevinter Chantry Amulet; A Ship for Isabela
- Dragon Age 2: The Long Road p. 1
- Dragon Age 2: The Long Road p. 2
- Dragon Age 2: Questioning Beliefs (Aveline)
- Dragon Age 2: Dissent p. 1
- Dragon Age 2: Dissent p. 2
- Dragon Age 2: Questioning Beliefs (Anders)
- Dragon Age 2: Mirror Image p. 1
- Dragon Age 2: Mirror Image p. 2; Back from Sundermount
- Dragon Age 2: Questioning Beliefs (Merrill); The Shield of the Knight Herself; The Captain's Condolences
- Dragon Age 2: Repentance p. 1
- Dragon Age 2: Repentance p. 2
- Dragon Age 2: The Starkhaven Longbow; Questioning Beliefs (Sebastian)
- Dragon Age 2: Act 2 Companion quests
- Dragon Age 2: Companion quests
- Dragon Age 2: Game Guide
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![You can leave the inn now and travel to the [Wounded Coast] location - The Long Road - p. 2 - Act II - Dragon Age II Game Guide](/dragonageii/gfx/word/-1435830078.jpg)









![You can leave the coast now and travel to the [Hightown - Viscounts Keep] location - The Long Road - p. 2 - Act II - Dragon Age II Game Guide](/dragonageii/gfx/word/-1435829921.jpg)


