Dragon Ball Xenoverse: Attributes

Each warrior has his own specific abilities, you'll notice that some characters are easier to play with than others. This situation is affected by two factors: distribution (and number) of attribute points and techniques. In this chapter, we'll focus solely on the attributes.
Each race and gender has its own unique base attributes, adjusted for specific styles of playing. That's why selecting the most suitable race is so important. When you gain experience and attribute points, you can "retrain" the character, but he/she won't be as effective if the base points are not developed. In each new level you'll get three attribute points. The characters are defined by six attributes:
BLA - Blast Strike - how the character handles using Ki Blasts - energy projectiles.
STR - Strike - the techniques that consume Ki as well, but usually they are just combos.
ATK - base attack - damage done with regular hits, weak or strong.
STM - Stamina, marked with the green bar. It is used for defence - when you keep your guard up, enemy attacks affect the stamina bar instead of the health bar. It regenerates over time. You'll also use it during a boost (fast flying), teleportation, or when you use a certain kind of defensive techniques, which use 300 (three bars) stamina points.
KI - your Ki energy level. It is used for both regular and ultimate abilities. Some races regenerate their Ki automatically, by default you'll get it by damaging the enemies. You can also buy skills that will let you recharge it more quickly.
HEA - health points. Regardless of your character's race, keep upgrading this attribute.
The attributes can be easily divided into two groups: if you prefer fighting at close range, upgrade ATK, STM and STR. If you like keeping a distance and using Ki Blasts: KI, BLA, maybe some ATK and STM. Keep upgrading HEA (for example, every three levels, spend all points on health).
- Dragon Ball: Xenoverse Game Guide
- Dragon Ball Xenoverse: Game Guide
- Dragon Ball Xenoverse: Introduction
- Dragon Ball Xenoverse: Interface and the Scouter
- Dragon Ball Xenoverse: Ranks and experience
- Dragon Ball Xenoverse: Attributes
- Dragon Ball Xenoverse: Glossary
- Dragon Ball Xenoverse: Character creation
- Dragon Ball Xenoverse: Tokitoki City
- Dragon Ball Xenoverse: Combat
- Dragon Ball Xenoverse: Healing and reviving the allies
- Dragon Ball Xenoverse: Team Registration - a way to complete difficult challenges
- Dragon Ball Xenoverse: Campaign - Time Patrol (TP)
- Dragon Ball Xenoverse: Time Patrol - Saiyan Saga
- Dragon Ball Xenoverse: Time Patrol - Return of the Saiyans Saga
- Dragon Ball Xenoverse: Time Patrol - Ginyu Force Saga
- Dragon Ball Xenoverse: Time Patrol - Frieza Saga
- Dragon Ball Xenoverse: Time Patrol - Cell Saga
- Dragon Ball Xenoverse: Time Patrol - Android Saga
- Dragon Ball Xenoverse: Time Travel - Buu Saga
- Dragon Ball Xenoverse: Time Patrol - God of Destruction Beerus Saga
- Dragon Ball Xenoverse: Time Patrol - Demigra Saga
- Dragon Ball Xenoverse: Time Patrol - Legendary Super Saiyan Saga
- Dragon Ball Xenoverse: Parallel Quests (PQ)
- Dragon Ball Xenoverse: List of Parallel Quests
- Dragon Ball Xenoverse: Parallel Quest - collect the dragon balls
- Dragon Ball Xenoverse: Secondary objectives
- Dragon Ball Xenoverse: Mentors
- Dragon Ball Xenoverse: Equipment
- Dragon Ball Xenoverse: Skills
- Dragon Ball Xenoverse: Useful skills
- Dragon Ball Xenoverse: Dragon Balls and unlocking the characters
- Dragon Ball Xenoverse: FAQ
- Dragon Ball Xenoverse: Achievements
- Dragon Ball Xenoverse: System requirements
- Dragon Ball Xenoverse: Introduction
- Dragon Ball Xenoverse: Game Guide
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