Dungeon Siege 3: Trouble in the Crypts
After Mudgutter gives you this mission, go out of Meisterhall and head north, towards The Crypts of the Sacred Blood (M21,X2). In order to get there, you will have to tell the robot guard that you have been sent by the city council. Before the crypt itself it's worth to speak with Sweatcogi (Major Malfunction, M22,1) and Herman Holtzman (Cryptic Inheritance, M22,2). The second one will give you the catacombs key.

After getting into the crypt, fight your way through the hordes of enemies and open path to the further part of the complex by using the levers (M22,3). The order in which you activate them is strictly connected with the direction of exploration, so getting lost is pretty much impossible. On your way it's worth to collect everything you come across (three legion relics will let you complete Cryptic Inheritance, the gear - Proof of Sabotage and the shipment list - Stolen Shipment - see the proper chapters of the guide for more information).

At the end of the labyrinth you will have to fight the criminal boss of Stonebridge. Defeat him by swiftly dodging his attacks and dealing as much damage as possible.

After the fight return to Mudgutter to collect your prize - he will also support you during the voting.
If you haven't done it already, you should take care of Strike!
M21 - Stonebridge

M22 - The Crypts of the Sacred Blood part 1

- Dungeon Siege III Game Guide
- Dungeon Siege 3: Game Guide
- Dungeon Siege 3: Act 3
- Dungeon Siege 3: Act 3 Maps
- Dungeon Siege 3: Majority Rules
- Dungeon Siege 3: Trouble in the Crypts
- Dungeon Siege 3: Strike!
- Dungeon Siege 3: Cogs and Wheels
- Dungeon Siege 3: Hostage Situation
- Dungeon Siege 3: Mediation
- Dungeon Siege 3: Major Malfunction
- Dungeon Siege 3: Proof of Sabotage
- Dungeon Siege 3: Cryptic Inheritance
- Dungeon Siege 3: Stolen Shipment
- Dungeon Siege 3: Uncovering the Past
- Dungeon Siege 3: Act 3
- Dungeon Siege 3: Game Guide
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