Dungeon Siege 3: Mediation
Fiddlewick will ask you to take care of Krug's case. Head to the monster's cell (M21,5). Irrespectively of what your sentence will be, the mage Reinhart Manx will join your team. If during the conversation with the newcomer you will decide to forgive the murderer, you will additionally gain his trust.
It's worth to notice that at this moment you will have a complete team - in return you will be granted with the We are Legion deed (+4 Stamina).

After giving out your sentence to the automaton guard, return to Fiddlewick.
The goblin's next request will be to settling the quarrel between to aristocrats - I order to do that, go out of Meisterhall and head to the Grand Chapterhouse (M18,X2). After settling them, return to Fiddlewick to end the mission.

The judgement won't have any influence on the further chain of events.
M21 - Stonebridge

M18 - Entrance to Stonebridge

- Dungeon Siege III Game Guide
- Dungeon Siege 3: Game Guide
- Dungeon Siege 3: Act 3
- Dungeon Siege 3: Act 3 Maps
- Dungeon Siege 3: Majority Rules
- Dungeon Siege 3: Trouble in the Crypts
- Dungeon Siege 3: Strike!
- Dungeon Siege 3: Cogs and Wheels
- Dungeon Siege 3: Hostage Situation
- Dungeon Siege 3: Mediation
- Dungeon Siege 3: Major Malfunction
- Dungeon Siege 3: Proof of Sabotage
- Dungeon Siege 3: Cryptic Inheritance
- Dungeon Siege 3: Stolen Shipment
- Dungeon Siege 3: Uncovering the Past
- Dungeon Siege 3: Act 3
- Dungeon Siege 3: Game Guide
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