- realistic, fascinating, and disturbing forest;
- fantastic audio design;
- convincing relationship with the dog;
- can be scary;
- intriguing story;
- interesting gameplay solutions, new for this studio.
- some of them aren't take full advantage of;
- some flagrant, but not very annoying glitches;
- some animations of the dog look wierd;
- a little too short (4-5 hours) and too easy.
Nine years ago, Krakow's Bloober Team created the first Polish music game: Music Master: Chopin. The game was horrible. Maybe it was that trauma of the initial failure that made the studio so keen on horror games? If so, then let's thank the gods of gaming for making sure Music Master was concieved. Hard beginnings aside, the subsequent years brought us two installments of the creepy Layers of Fear, and The Observer all of them reasonably successful releases. Blair Witch, the first game from Bloober based on a license a wildly popular license at that confidently joins the above games, and it's not in the least intimidated. It can easily rival them. But is it terrifyingly good?
The announcement of Blair Witch at E3 was quite a surprise for two reasons first, the game used a very popular movie franchise, and second, the express release date (with Layers of Fear 2 being released merely two weeks prior). Fortunately, the creators feel confident enough in the genre of scary walking simulators that they were able to produce several hours-worth of adventure quite quickly and, moreover, without any real damage to quality.
On the one hand, the new game comes with all the good elements featured in the previous ones we get a dense and surreal atmosphere, a hero with an obscure past, shape-shifting reality, an invisible threat, and a few ambiguous endings. And there also are some novelties elements of combat, decent ideas for puzzles, a companion that has to be taken care of, as well as a famous, well-defined setting that has its own rules. All of this makes Blair Witch the best, the most mature game from Bloober. Provided you can swallow a few bitter pills.
Ellis carries with him a mobile phone, with which he can call the people from the contact book (provided you have service) and which allows you to read SMS and play fake Space Invaders and the famous Snake. In addition, the device deepens the story, and in one place, perfectly intensifies the fear.
Lost in the forest
The game is set in 1996, two years after the events of the original Blair Witch movie. In Black Hills Woods, near Burkittsville, a boy goes missing, and a former police officer, Ellis, joins the search-and-rescue team for him, this is more than just another routine check. As usual with the games of the studio, the protagonist has a complicated past, and it largely influences the story. Ellis seems like a good guy after all, he came to the woods with a dog his best friend, and as an experienced explorer like himself. But as soon as the team under Sheriff Lanning finds out who wants to help them, as soon as Ellis talks on the phone with his girlfriend Jess, we learn that his conscience is far from clear, and that he's looking for the boy for his own sake.
If you've watched any movie from the series (which isn't required to fully enjoy the game), you know well that the Black Hills Forest is a charming place only at the very beginning. The darker it gets, the worse things are. The intangible force reigning this territory starts to close its grip. People lose track of time, forest paths are beguiling, you hear uncanny sounds (perhaps whispers?), and all the bad memories and thoughts suddenly gain the weight of a thousand moons and don't want to let you go for nothing.