Strategy Video Games93
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Wildlife Tycoon: Venture Africa
Strategy 15 October 2005
Wildlife Tycoon: Venture Africa is a title that combines certain elements of simulation and strategy and economic game. The action of this program takes players to the "wild" areas of Africa, and their task is to build an efficient ecosystem there.
Tribal Trouble
Strategy 21 March 2005
A real-time strategy taking place on tropical islands and maintained in a fairy-tale convention. The game depicts the Vikings' war struggle with tribes living on tropical islands.
Metal Gear Acid 2
Strategy 21 March 2006
Official continuation of the innovative turn-based strategy known from the Konami series. Metal Gear Acid 2 develops the ideas presented in the first part. The game also offers an interesting, comic-style graphic design.
Metal Gear Acid
Strategy 22 March 2005
Metal Gear Acid is the first game for a mobile PSP console featuring the famous Solid Snake, the trademark of Metal Gear Solid products. However, this item differs quite clearly from the titles of the MGS series, because it offers us tactical turn-based fun with the use of special cards.
Zoo Tycoon DS
Strategy 10 October 2005
Pocket conversion of the first part of the Tycoon Zoo series, which is very popular all over the world (more than 5 million copies sold in total). As in the original, our task is to run the zoo, take care of the animals living there and take care of the facility's finances.
Zeppelin: Giants of the Sky
Strategy 11 March 1994
Zeppelin: Giants of the Sky is a good example of how an economic game can focus on even the most strange topic. In the product of the German company Ikarion Software we will have to create a transport company based on airships popular in the first years of the 20th century.
Heart of Empire: Rome
Strategy canceled
Another economic game by Deep Red Games studio, known for producing high quality Tycoons (e.g. "Monopoly Tycoon", "Beach Life").
Castles
Strategy 20 August 1991
Castles is an interesting strategy game, in which your primary task will be to design, build and maintain a medieval castle and its defense against bloodthirsty neighbors.
Castles: The Northern Campaign
Strategy 23 November 1991
The Northern Campaign is the only official addition to the game Castles, a strategy dealing with the design, construction and defense of a medieval castle. After dealing with aggressive Celts in the basic version of the program, this time you will have to face bloodthirsty Vikings.
War in Afghanistan
Strategy canceled
War in Afghanistan is a comprehensive strategy that will cover a number of the most important conflicts and events that have taken place in Afghanistan over the last decade.
Strategic Command 2: Blitzkrieg
Strategy 28 April 2006
Continuation of the turn-based strategy (Strategic Command: European Theater) published in 2002. It is worth mentioning that we are dealing here with a standard sequel, which develops the ideas presented in the first part of the game.
President Forever
Strategy 01 May 2004
Extremely powerful strategy game that will allow you to take part in the fascinating race for the seat of the President of the United States. The program is a continuation of the solutions initiated in President 2000, this time, however, equipped with a whole host of features, which were demanded by fans of the game at that time.
Domination
Strategy 02 March 2005
Sequel Massive Assault turn-based strategy published in 2003. Initially this product was called Massive Assault: Phantom Renaissance and was to be an addition to Massive Assault, but during the development work it was decided to make it a fully fledged game.
RollerCoaster Tycoon 3: Wild!
Strategy 25 October 2005
Second, after RCT3: Soaked!, the official extension of the third part of the program, allowing players to play as the director of a huge amusement park. Thanks to the addition of Wild!, our amusement park expands with more attractions, this time associated with wild animals.
Dominions 3: The Awakening
Strategy 02 October 2006
The third part of the famous turn-based strategy, set in fantasy climates. The player once again takes on the role of one of the local deities and sends huge armies to fight. Dominions III is focused mainly on multiplayer gameplay.
King's Bounty
Strategy 04 April 1990
King's Bounty is a strategy game by Jon van Canegh, who later created the famous Heroes of Might & Magic series. As you can easily guess, the described product is their protoplastic.
Space Rangers 2: Dominators
Strategy 26 November 2004
Space Rangers 2: Rebelia is a continuation of the real-time space strategy (RTS) published in 2002 by the development team of Elemental Games studio. The action of the game was set 200 years after the events presented in the "one". The player plays the role of a hero, who is supposed to stop rebellious machines, planning to conquer the whole Universe.
UFO: Extraterrestrials
Strategy 01 May 2007
UFO: Extraterrestrials is a turn-based strategy with elements of tactical TPP shooting, produced by Chaos Concept development studio. The action of the game has been set in the distant future. The aliens who attacked Earth won and their next target is the planet called Esperanza. The player directs the actions of its defenders, standing for an uneven fight against cosmic invaders.
Combat Mission: Campaigns
Strategy canceled
Another extensive war strategy included in the popular Combat Mission series. The Hunting Tank Software and Battlefront team is responsible for the development of the entire project. The game allows all avid strategists to command military forces in the turbulent times of World War II, on the eastern front (1941-45).
Mall Tycoon 3
Strategy 17 October 2005
Another, third part of the Mall Tycoon series of economic strategies, in which players design and then manage their own huge shopping centre. As in previous versions of this cycle, computer sitting in front of computers has to take care of virtually every element involved in running a comprehensive department store.
The Star and the Crescent
Strategy 10 October 2005
The Star and the Crescent is a strategy game created by ProSim and PanClan Game Design. It deals with the warfare that took place in the Middle East in the fifth, sixth and seventh decade of the last century.
SunAge
Strategy 30 November 2007
A futuristic real-time strategy that in many ways refers to the cult Starcraft. We take control of the units of one of the three available factions and conduct large-scale warfare.
Empire Earth II: The Art of Supremacy
Strategy 14 February 2006
The first expansion for Empire Earth II by Mad Doc Software. The developers introduce four new civilizations (the French the, Maasai, the Russians, and the Zulus) as well as a number of new maps that include frosty Russian wastelands and African deserts. Empire Earth II: The Art of Supremacy also features three new campaigns, which start, for example, during the reign of pharaohs or the Napoleonic Wars, two additional game modes, and more units (such as Soviet howitzers).
Star Leader
Strategy canceled
A science-fiction real-time strategy (RTS) with elements of the action game and cRPG. In the distant future mankind tries to colonize distant corners of the Universe, exposing itself to attacks from foreign races. The player plays the role of the commander of the elite space marines unit, which is supposed to protect the inhabitants of the SOL 3 Empire.