Strategy Video Games64
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Transport Giant
Strategy 09 June 2004
An economic strategy game developed by JoWooD Entertainment AG. The action starts in 1850 during the great economic boom. The player assumes the role of a newly-established transport company that deals in transporting various kinds of goods and raw materials as well as factory workers. Our task is to dynamically expand our company and forge it into a true transport empire throughout centuries. Transport Giant offers over a dozen varied campaigns set in Europe and in the United States.
Dark Colony
Strategy 08 October 1997
Dark Colony is an interesting real-time strategy (RTS), developed by specialists from Strategic Simulations Inc. (SSI). We move there until the middle of the twentieth century, when work on the colonization of Mars is in progress.
Haegemonia: The SOLON Heritage
Strategy 24 October 2003
Official add-on to Haegemonia's star strategy: Legions of Iron, created by Digital Reality team, authors of the first two parts of the Galactica Empire cycle.
Spellcross
Strategy 24 July 1998
Spellcross - The last battle belongs to the genre of turn-based strategies, the action of which takes place in a world reminiscent of Warhammer.
Korsun Pocket
Strategy 31 July 2003
Korsun Pocket is a turn-based strategy game based on the fact that the Red Army won the Ukrainian region of Korsun (beginning of 1944) during World War II. It was then that the soldiers of the Union of Soviet Socialist Republics led by General Ivan Stepanovich Koniev crushed the forces of the Third Reich, Marshal Erich von Manstein.
War in the Pacific: The Struggle Against Japan 1941-1945
Strategy 09 July 2004
A World War II turn-based strategy game created by 2BY3 Games. War in the Pacific: The Struggle Against Japan 1941-45 revolves around the war between United States and Japan over the Pacific Ocean area. The game reuses Uncommon Valor engine, which powered the previous game of the studio, but the new installment is much more complicated, expanding available military operations beyond sea battles and including also land and air combat.
Creature Conflict: The Clan Wars
Strategy 06 May 2005
Creature Conflict: Clan Wars is a turn-based strategy with tactical elements prepared by Mithis Games development studio. The action of the game is set in a distant galaxy, inhabited by four fighting animal clans. The player takes control of one of them and struggles for dominance over the next planets.
SimCity (1989)
Strategy 09 June 1989
A classic strategic-economic game in which we play the role of the mayor of a hypothetical city. Whether a small village turns into a thriving metropolis will depend solely on our efficient management and cleverness.
World War II: Panzer Claws
Strategy 25 September 2002
Frontline Attack: War over Europe is a real-time strategy developed by Reality Pump and In Images. It allows players to take part in the struggles of armoured and mechanized units, which took place during World War II between 1941 and 1944.
Panzer Campaigns 2: Normandy '44
Strategy 12 May 2000
The second part of the strategic series of HPS Simulations "Panzer Campaigns" transporting us to the sandy beaches of Normandy, where on June 6, 1944, the great landing operation of the Allied forces began.
Dominions: Priests, Prophets & Pretenders
Strategy 15 July 2001
Turn-based strategy for multi-player gameplay. Its action takes us to a fantastic land, where we play the role of one of several candidates fighting for the position of the omnipotent god.
Patrician II: Quest for Power
Strategy 10 January 2001
A strategy and economic game set in the 14th century European reality. The player starts his struggle as a modest merchant with a small merchant ship and tries to make a lot of money and gain recognition in the eyes of people.
Jagged Alliance 2.5: Unfinished Business
Strategy 01 December 2000
A stand-alone addition to Jagged Alliance 2 Turn-based tactical game. It offers a completely new campaign in which we will play 20 exciting missions. We can lead the characters imported from the base, or hire new mercenaries. There were also some previously unseen types of armament.
Heroes of Might and Magic IV: The Gathering Storm
Strategy 24 September 2002
The first official expansion to the fourth installment of the renowned turn-based strategy series from the New World Computing studio. Heroes of Might and Magic IV: The Gathering Storm introduces over 20 individual scenarios and 6 new mini-campaigns, in which the key character is the mighty sorcerer named Hexis.
Corsairs: Conquest at Sea
Strategy 20 October 1999
A strategy-arcade game in which we play the role of an adventurous pirate. The action takes place in the 18th century. We shell ports, take part in sea battles, trade in goods, look for treasure or fulfill orders of one of the then superpowers. The authors also offered extensive city development options and an advanced diplomacy system.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.
Deadlock: Planetary Conquest
Strategy 31 July 1996
A strategy combining the best features of titles such as K-240, Civilization, SimCity, Outpost and Utopia. The action of the game was set in the distant future. The player's task is to expand the colony on the planet Gallius IV.
Worms World Party
Strategy 04 March 2001
The next installment of the fun war waged by armed worms, the World Party is focused mainly on multiplayer gameplay on the Internet, providing many game modes and built-in chat.
Total Annihilation Kingdoms: The Iron Plague
Strategy 28 February 2000
The Iron Plague is an addition to Total Annihilation: Kingdoms, offering a new world inhabited by four civilizations controlling the four elements: earth, fire, air and water.
Harpoon Classic '97
Strategy 10 December 1996
The next installment of the legendary series of marine tactical games. Traditionally, the authors put the emphasis on realism. We have at our disposal numerous scenarios, from simple sea battles involving several vessels to complex air-desant operations involving hundreds of planes and ships.
Pacific Storm
Strategy 17 November 2005
Pacific Storm is a real-time strategy game that uses the theme of the memorable American-Japanese battle in the Pearl Harbor region on December 7, 1941. Of course, the clash around the Hawaiian port is only one of the many implemented scenarios, set within the framework of the Pacific Ocean and in line with the historical realities of World War II.
Supreme Ruler 2010
Strategy 17 May 2005
Supreme Ruler 2010 is a war strategy enriched with elements of economic simulation, for which the Battlegoat Studios development team is responsible. The action of the game has been set in the near future. The player leads the international organization "World Market", trying to maintain peace between conflicting states.
Mayday: Conflict Earth
Strategy 28 April 2000
A representative of the real-time strategy genre, in which we become the commander of the army of one of the three large earthly groups fighting with each other for power and access to natural resources.
Total War II
Strategy 23 June 2002
Second unofficial addition to Sudden Strike series by German company INtex Publishing GmbH. It only requires a basic version of Sudden Strike.