Strategy Video Games82
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Archon: The Light and the Dark
Strategy 12 April 1984
A strategy game reminiscent to some extent of chess. The arena of the competition is a chessboard consisting of 81 fields. Two armies (black and white), composed of a dozen or so different pawns, compete with each other.
Archon Ultra
Strategy 12 September 1994
New edition of the strategy game from 1983, "Archon: The Light and the Dark. The creators improved the graphics and soundtrack. In terms of gameplay rules, Archon Ultra is no different from its predecessor.
Imperium Romanum: Wilds of Germania
Strategy 18 June 2008
Wilds of Germania is the second extension of the real time strategy, the Roman Empire, by the Bulgarian Haemimont Games studio. However, the title discussed here is not the only production of these artists touching on the subject of the Roman Empire - Glory of the Roman Empire was published in 2006.
Theatre of War 2: Africa 1943
Strategy 24 April 2009
Theatre of War 2: Africa 1943 is a real time strategy produced by 1C, the action of which was set in the realities of World War II. The creators envisaged three campaigns to take command of British, American or German troops fighting in North Africa.
My Pokemon Ranch
Strategy 09 June 2008
My Pokemon Ranch is a title in which the main role is played by popular Japanese creatures. The game focuses on running a Pokemon farm.
City Life 2008 Edition
Strategy 22 February 2008
City Life 2008 Edition is an economic strategy produced by Monte Cristo development studio, in which players have the opportunity to prove themselves as city architects. Their task is to take care of the harmonious development of a modern agglomeration, including meeting the various needs of virtual residents. The creators placed great emphasis on the complexity of social, economic and environmental problems that metropolitan managers have to face.
Sango 2
Strategy 28 April 2008
Sango 2 is Magitech Corporation's real-time strategy based on the novel "Romance of the Three Kingdoms". The player takes on the role of the leader of one of the three royal families and tries to unite the country under his own banner. The game combines strategic elements related to state management and tactical command on the battlefield.
Zoo Kingdom
Strategy 04 March 2010
Zoo Kingdom is a browser-based economic strategy by Blue Fang Games developers. The task of the players is to manage a modern zoo, including planning the location of attractions, designing animal enclosures, building small catering facilities, etc. The task of the players is to manage a modern zoo, e.g. planning the location of attractions, designing animal enclosures, building small catering facilities, etc. As the game progresses, the virtual zoo can be expanded with new elements.
Rails Across America
Strategy 19 September 2001
Rails Across America is an economic strategy addressed to railway enthusiasts, allowing the player to take on the role of railway company manager. His responsibilities include, among other things, design and construction of new connections, financing of research work and concern for the financial condition of the company. Developers from the Flying Lab Software studio have taken care of the complexity of social and economic dependency mechanisms in the game.
Icarus: The Sanctuary of Gods
Strategy 15 June 1998
RPG game enriched with strategic elements. The story tells the story of a team of mercenaries led by Dreus, who have to resist the hordes of monsters sent by the god Ercanet. We start the game with two heroes, but at the same time the number of companions increases as the action develops.
Anomaly: Warzone Earth
Strategy 08 April 2011
The debut production from the Polish 11bit Studios, comprised of former members of Metropolis Software House. Anomaly: Warzone Earth is a combination of a dynamic action game with elements of a tactical real-time strategy - attempting an unusual approach to the popular tower defense genre. The story is set in 2018, when strange anomalies begin to occur on the surface of our planet. What also makes its appearance in the game are great war machines that exterminate civilians.
Civilization World
Strategy 06 July 2011
A browser version of one of the most iconic series of strategy games, developed by Firaxis Games under the guidance of Sid Meier. While having fun, we manage countries, create new technologies, take care of the development of cities and conduct wars. The whole is much simpler compared to the main page views of the cycle.
Majesty 2: Monster Kingdom
Strategy 11 January 2011
The third addition to Majesty 2's strategy: The Fantasy Kingdom Sim. We play the role of the overthrown ruler, who tries to regain the throne with the help of old enemies, i.e. various monsters' ointments. The extension offers a long ten mission campaign and a new playable race to multiplayer in the form of cyclops.
Elements of War
Strategy 23 December 2010
An action-packed real-time strategy taking place in the near future. After an unsuccessful experiment with weather control on Earth there is an armed conflict. The game is disturbed not only by enemies, but also by dangerous atmospheric phenomena in the form of storms, hurricanes and tornadoes. The game has a multiplayer mode, and the audio-visual setting is quite impressive.
Strategic Command World War I: The Great War 1914-1918
Strategy 01 March 2011
Strategic Command World War I: The Great War 1914-1918 is a turn-based strategy embedded in the realities of World War I from the popular Strategic Command series developed by Fury Software studio. Players have the opportunity to take part in several carefully mapped campaigns from this historical period. The struggle can be fought on huge boards (the size of which reaches nearly 40 thousand fields), competing with computer artificial intelligence or a living opponent via the Internet.
AI War: Light of the Spire
Strategy 27 January 2011
The third extension of AI War's ambitious space strategy, created by Arcen Games studio. Patch introduces new faction to the game - Spire - an ancient race of aliens who are on the verge of extinction. In total, we receive about 180 new ships and the previously unavailable Defender mode, which is a free campaign for those looking for shorter tournaments.
Europa Universalis III: Napoleon's Ambition
Strategy 22 August 2007
The first major expansion to Europa Universalis III by Paradox Interactive. The DLC called Napoleon’s Ambition is targeted at the players who did not like the fact that the base game presented a distorted version of historical facts. As the names suggests, the game offers an expanded historical time frame – the beginning of 19th century in which you can take part in the French Revolution and react to Napoleon’s territorial claims (or lead his expansion yourself).
Cake Mania 3
Strategy 13 October 2009
You manage a confectionery and serve customers from several different historical eras. You spend your meals using the touch screen and stylus.
R-Type Command
Strategy 06 May 2008
The next installment of the R-Type series. This time, however, it is not a shooting, but a turn-based strategy. Depending on the choice made, it is commanded by people or branches of the cattle breed.
Nobunaga's Ambition: Rise to Power
Strategy 05 February 2008
A complex real-time strategy set in feudal Japan. We command armies, also dealing with diplomacy and urban development.
SimCity Societies: Destinations
Strategy 24 June 2008
Destinations is the first addition to SimCity Societies, an economic strategy in which we play the role of mayor managing all aspects of the new metropolis.
Der Bauernhof
Strategy 18 September 2008
We manage our own farm, cultivating fields, cultivating beds or taking care of farm animals. As the game develops, we erect new farm buildings and employ additional manpower.
Little King's Story
Strategy 24 April 2009
Little King's Story is a production combining elements of many species. The player takes on the role of a young king, who must transform his nation into a powerful empire. It was realized in the form of an RTS with an extensive economic aspect.
Dawn of Heroes
Strategy 14 September 2010
Fun turn-based strategy with rich RPG elements. We take on the role of a daredevil who must save the kingdom after the tragic death of the king.