Strategy Video Games94
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
N.U.D.E. - Natural Ultimate Digital Experiment
Strategy 24 April 2003
Under the provocative title "N.U.D.E.", there is nothing wrong with it. No pornography or even eroticism, and only one woman. In addition, artificial.
Mission Barbarossa
Strategy 12 April 2004
Ostfront Barbarossa is an unofficial extension of the popular Blitzkrieg real-time strategy prepared by the British company Active Gaming.
Advance Wars
Strategy 09 October 2001
"Advance Wars" is an excellent turn-based strategy. Two sides of the conflict, a note of the plot and our grey cells working hard on the strategy of action.
Final Fantasy Tactics Advance
Strategy 08 September 2003
Tactical RPG games draw in incredibly. If a good combat system is wrapped in a good story, with good graphics and effects of fights - you can count on the hit. Final Fantasy Tactics shows how to play such games.
Kessen 2
Strategy 27 October 2001
Kessen 2 is the younger, but more developed brother of the first Kessen - a strategy in which the camera was able to be among the individual soldiers during the battle and the battle to show "from the inside".
Kessen
Strategy 26 October 2000
Strategies on consoles have never been well accepted. However, Kessen was once a modern and groundbreaking product. Although he is a strategy, he has set a new path that will follow more than one game.
Sword of the Stars
Strategy 22 August 2006
Space strategy game realized in 4X convention. It includes an extensive three-dimensional space map, which is the centre of our actions, a turn-based empire building system, the possibility of planetary exploration, as well as a special star combat mode reminiscent of games such as Homeworld.
Real Time Conflict: Shogun Empires
Strategy 22 November 2005
Real Time Conflict: Shogun Empires is a real-time strategy that focuses on tactical issues. Namco takes us back to feudal Japan, and the way the gameplay is presented resembles the cult Risk, or the equally popular Defender of the Crown.
Pyro Tycoon
Strategy 16 November 2004
Pyro Tycoon is an economic strategy that gives us the opportunity to play the role of pyrotechnics. The overriding goal is precisely to make a great career, from a provincial wholesaler to a global fireworks manufacturer.
HotDogs HotGals
Strategy 09 March 2006
Strategic simulation proposed by Fuzzyeyes Studios. Our main task as the owner of a fast food chain is to manage it properly and dominate the domestic market. The friendly and enchanting waitresses employed in our bars provide invaluable help in achieving this goal.
Star Chamber: The Harbinger Saga
Strategy 07 December 2005
Star Chamber: The Harbinger Saga is a modernised edition of the game "Star Chamber" from 2003, which is in fact a strategic, turn-based card telling about an intergalactic conflict.
Gary Grigsby’s World at War
Strategy 28 March 2005
Another extensive turn-based strategy developed by 2BY3 Games - a team including a true legend of war-themed strategy games - Gary Grigsby. The player is taken to the World War II period and the fate of the countries involved in it lies in the player's hands. Not only can the player command their armies directly and apply sophisticated strategies or tactics, but also develop new military technologies and bring more and more powerful units into fight.
North & South (1989)
Strategy 25 May 1989
North & South is a fun strategy game, created by Infogrames on the basis of the famous French comic book "Les Tuniques Bleues", telling the adventures of soldiers during the Civil War. The player can choose one of the parties to the conflict (Union and Confederation) and use it to tip the scales of victory to their advantage.
Gladiators of Rome
Strategy 27 October 2002
Gladiators of Rome is an action game with elements of strategy, set during the ancient Roman Empire. We become the owner of a group of slaves/gladiators.
Starships Unlimited: Divided Galaxies
Strategy 02 December 2002
Starships Unlimited combines elements of real-time strategy and turn-based game. The action has been set in the distant future. The player takes on the role of the leader of one of the selected races and must lead her to the final victory.
Novus Ordum
Strategy 19 August 2003
Novus Ordum is a strategy game created by Pierre-Alexandre Garneau, in which the player can try his hand as a conspirator who wants to take over the world. The key to success is, among other things, manipulation of evidence, spreading corruption and even intimidation of heads of state. The whole has a modest visual setting, which is compensated for by complex AI scripts of computer-controlled independent characters.
Napoleon
Strategy 14 November 2002
A real-time strategy that allows players to take part in fierce battles fought between 1803 and 1812 across Europe (Napoleonic Wars).
Combat Mission 3: Afrika Korps
Strategy 28 November 2003
The third part of the already famous Combat Mission series, set in the realities of World War II. Combat Mission 3: Afrika Korps allows players to participate in battles in North Africa, Italy, Sicily and Crete for five years from 1940 to 1945.
Across the Dnepr
Strategy 22 December 2003
Across the Dnepr is the title of the addition to the turn-based strategy game, Korsun Pocket. Thanks to him we have the opportunity to take part in the events taking place in July 1941, when Operation Barbarossa was still in its initial phase and German troops were preparing to enter the heart of the Soviet Union.
Weird Worlds: Return to Infinite Space
Strategy 03 November 2005
Weird Worlds: Return is a combination of turn-based strategy and arcade shooter with adventure elements. As the creators themselves define it, Weird Worlds: Return to Infinite Space is a huge space opera in which a player from a simple grey starship captain transforms into an intergalactic hero.
Game Tycoon
Strategy 08 September 2003
Economic strategy, which allows you to manage your own development studio, which deals with the development of completely new games.
Airline CEO
Strategy 19 August 2003
An extensive economic strategy of Screaming Games (authors of Operation Blockade or Steel Tide), in which we manage our own airlines and are directly responsible for their overall development policy.
Total Annihilation: The Core Contingency
Strategy 08 July 1998
The Core Contingency is an extended addition to the popular real-time strategy (RTS) entitled Total Annihilation.
Cyberstorm 2: Corporate Wars
Strategy 18 June 1998
Cyberstorm 2: Corporate Wars is a real-time strategy (with turn-based mode available) that continues MissionForce: Cyberstorm.