
Release Date: March 21, 2025
A jRPG with an open world, belonging to a series launched in 1997. Atelier Yumia The Alchemist of Memories & the Envisioned Land introduces real-time battles instead of the old turn-based system. We can use alchemy both in our base and during our journey.
Atelier Yumia The Alchemist of Memories & the Envisioned Land is a jRPG belonging to a series that started in 1997. The game was developed by Gust studio, which oversees the development of the series, while its release was handled by Koei Tecmo company.
Atelier Yumia The Alchemist of Memories & the Envisioned Land takes us to a fantasy world. Alchemy was deemed a bad art here and pushed to the margins, which contributed to the fall of the once mighty Aladissian Empire. The main character of the game is the titular Yumia Liessfeldt, who travels through this picturesque land, trying to solve the mystery of the collapse of the empire, as well as find out why her mother hid the fact that she was an alchemist from her. Other characters join the protagonist during her journey.
In Atelier Yumia The Alchemist of Memories & the Envisioned Land we watch the action from a third-person perspective (TPP). The game provides us with an open world consisting of a variety of diverse biomes. When exploring them, we get to know their inhabitants and carry out various quests, as well as engage in clashes with enemies.
Unlike the battles from earlier installments of the series, dynamic fights take place in real time. On the battlefield, the key to success is skillful juggling of character abilities and proper use of two types of attack range.
Along the way, we collect all kinds of resources, which we then use in the process of alchemy, performing synthesis (and the so-called "simple synthesis", available at any point in the game) and crafting equipment useful in combat and exploration. The better materials we use, the higher quality items we can create.
Our command center serves as a base that we can expand as we progress, erecting new buildings and decorating them as we see fit.
The graphic design of Atelier Yumia The Alchemist of Memories & the Envisioned Land is maintained in a manga style. The character designs were overseen by an artist known as Benitama, whose portfolio includes a number of fantasy games (including the Atelier series).
Platforms:
PC Windows
PlayStation 4
Xbox One
Nintendo Switch
PlayStation 5
Xbox Series X/S
Developer: Gust
Publisher: Koei Tecmo
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The freshly released Atelier Yumia: The Alchemist of Memories & the Envisioned Land has received a number of useful improvements thanks to the AtelierYumiaFix mod.
Files and Mods
Adrian Werner
March 30, 2025
Top downloads for Atelier Yumia: The Alchemist of Memories & the Envisioned Land Video Game:
mod Atelier Yumia: The Alchemist of Memories & the Envisioned Land - AtelierYumiaFix v.0.0.5 - March 30, 2025
trainer Atelier Yumia: The Alchemist of Memories & the Envisioned Land - Trainer v.1.0 Plus 27 - April 6, 2025
mod Atelier Yumia: The Alchemist of Memories & the Envisioned Land - No-Intro (Skip Startup - Splash Videos) v.0.1 - April 8, 2025
System Requirements for Atelier Yumia: The Alchemist of Memories & the Envisioned Land Video Game:
PC / Windows
Minimum System Requirements:
(720p, 30 fps) Intel Core i3-8100 / AMD Ryzen 3 3200G, 8 GB RAM, graphic card 4 GB GeForce GTX 1650 / Radeon RX 570, 40 GB HDD, Windows 10/11 64-bit.
Recommended System Requirements:
(1080p, 60 fps) Intel Core i7-8700 / AMD Ryzen 5 3600, 16 GB RAM, graphic card 6 GB GeForce RTX 2060 / 8 GB Radeon RX 5700 XT, 40 GB HDD, Windows 10/11 64-bit.
Game Ratings for Atelier Yumia: The Alchemist of Memories & the Envisioned Land Video Game.
Siliconera: 9 / 10 by Cody Perez
Atelier Yumia is the bold and right new direction for this series. While it took time to adjust to the action combat, it is unlike anything I’ve played before and quite fun.
COGconnected: 80 / 100 by Nicola Kapron
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MonsterVine: 2.5 / 5 by James Carr
Atelier Yumia: The Alchemist of Memories & the Envisioned Land ultimately suffers from being too simple. While it does avoid making engaging with any of its systems frustrating, this creates a complete lack of depth, resulting in most aspects of the game feeling identical whether you are doing them in hour 1 or hour 50. It has tons to do, and if you want something simple and mindless, it does work in that mold, but I can't imagine wanting to play for more than a few hours, since you have seen everything it has to offer.
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